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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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grid_map.cpp
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Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-20
Expose Basis `set_orthogonal_index` method as a GridMap function
rafallus
2022-06-19
Add navigation layer bitmask helper functions
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-08
Fix GridMap Navigation transforms and debug
smix8
2022-06-08
Fix GridMap applying wrong NavigationRegion transform
smix8
2022-05-24
Fix GridMap not adding custom mesh offsets to NavigationMesh generation
smix8
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-02
Remove unimplemented set_clip() method
kobewi
2022-02-16
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Rémi Verschelde
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
Add GridMap.get_used_cells_by_item
Haoyu Qiu
2022-02-08
Fix GridMap memory leak
Haoyu Qiu
2022-01-16
Consider gridmap collisions in navigation bake
rafallus
2022-01-06
Merge pull request #56006 from KoBeWi/6yearslater
JFonS
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-17
Add physics material to GridMap
kobewi
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-02
Fix GridMap erase Octans
Pitanov V.V
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-03-12
Fix visibility toggle for baked GridMaps
jfons
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-16
Setting visibility on GridMap now works. Closes #41374.
Tomer Keren
2020-07-02
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
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