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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-20
Expose Basis `set_orthogonal_index` method as a GridMap function
rafallus
2022-08-09
Fix error when switching to another `GridMap` with an item with higher index ...
Michael Alexsander
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-05-28
Use consistent casing in editor filter/search bars
FireForge
2022-05-16
Merge pull request #58624 from dzil123/fix_update_gridmap_cursor
Rémi Verschelde
2022-05-06
Cleanup metadata usage
kobewi
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
fix gridmap cursor showing the wrong mesh
dzil123
2022-03-28
Modules: Don't build editor-specific classes in templates
Rémi Verschelde