index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gltf
Age
Commit message (
Expand
)
Author
2023-01-27
Add missing classref changes after #62942
Rémi Verschelde
2023-01-27
Merge pull request #62499 from fire/gltf-binary-img-compression
Rémi Verschelde
2023-01-27
Merge pull request #72162 from lyuma/skeleton_rename
Rémi Verschelde
2023-01-27
Handle gltf binary
K. S. Ernest (iFire) Lee
2023-01-26
Make BoneAttachment3D and Skeleton3D names consistent.
Lyuma
2023-01-26
Avoid nested skeletons, and handle skinned meshes with children.
Lyuma
2023-01-23
Adds missing method call to set blendshape tracks as 'imported' when importin...
SaracenOne
2023-01-19
Fixes cases where the runtime ResourceLoader cannot load gltf images.
K. S. Ernest (iFire) Lee
2023-01-15
Improve the documentation of GLTFDocument's append methods
Aaron Franke
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-01
Update stale node ref after replace_by in GLTF importer
James Mintram
2022-12-18
Add a dialog for customizing FBX import
reduz
2022-12-17
glTF: Fix export crash with a ShaderMaterial (fixes #70159)
Quentin Guidée
2022-12-11
Pass GLTFState to the export_preflight method
Aaron Franke
2022-12-10
Consistently use `p_` for parameters in GLTFDocument
Aaron Franke
2022-12-10
Merge pull request #69372 from aaronfranke/gltf-cleanup
Rémi Verschelde
2022-12-06
EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from ...
Eduard Zalyaev
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-11-29
GLTF: Clean up lots of includes
Aaron Franke
2022-11-29
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-29
Add trimming option to cut un-keyed timeline before first key in gltf
Silc Renew
2022-11-24
Merge pull request #69083 from fire/abstract_gltf_material
Rémi Verschelde
2022-11-24
Cache materials in gltf as the abstract class of Material
K. S. Ernest (iFire) Lee
2022-11-22
Add unregister for GLTFDocumentExtension
RedMser
2022-11-21
Add three new methods to GLTFDocumentExtension
Aaron Franke
2022-11-20
Add GLTFDocument documentation.
K. S. Ernest (iFire) Lee
2022-11-20
Merge pull request #66026 from aaronfranke/gltf-extension
Rémi Verschelde
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-09
Change the way GLTFDocumentExtension classes are registered
Aaron Franke
2022-11-01
Replace Quaternion Euler constructor with `from_euler` method
Aaron Franke
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-15
Add a way to store additional data in GLTFState and GLTFNode
Aaron Franke
2022-10-14
Make some Image methods static
kobewi
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-05
Merge pull request #66841 from jtnicholl/blend_enum_checks
Rémi Verschelde
2022-10-03
Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4
Clay John
2022-10-03
GLTF imports & exports material texture filters
The Tophat Demon
2022-10-03
Clean up .blend importer to fix unreachable code paths
Jonathan Nicholl
2022-10-02
Fix visibility filtering options for .blend imports
Jonathan Nicholl
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-19
Add a way to get the GLTF extensions supported by GLTFDocumentExtension
Aaron Franke
2022-09-19
Make used extensions stored in GLTFState
Aaron Franke
2022-09-18
Minor enhancements to the GLTF module (lights and docs)
Aaron Franke
2022-09-13
Merge pull request #65611 from Sarfraz-droid/Issue65602
Rémi Verschelde
2022-09-12
Fix some errors affecting the Web editor
Rémi Verschelde
2022-09-10
Fix gltf 8 bone weights condition to check for the second joint array
Sarfraz
2022-09-05
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
Micky
[next]