Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
And move GLTF docs to its module folder. | |||
2021-03-16 | Expand bone name possibilities. | K. S. Ernest (iFire) Lee | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-02-24 | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire | |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-17 | glTF: Fix set_joint_i_to_name not using its argument | Angad Kambli | |
Fixes #45371. | |||
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut | |
2021-01-26 | Merge pull request #45435 from fire/gltf-node-anim-export | Rémi Verschelde | |
Restore gltf node animation export. | |||
2021-01-26 | Remove Quat set methods in favour of constructors | Marcel Admiraal | |
2021-01-24 | Restore gltf node animation export. | K. S. Ernest (iFire) Lee | |
Misc style changes. | |||
2021-01-22 | Make GLTF not depend on CSG or GridMap | Aaron Franke | |
2021-01-14 | fix gltf not importing files w/o bufferViews or accessors | Fabian Stiewitz | |
2021-01-08 | make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR | NutmegStudio | |
2021-01-05 | glTF: Fix loading external images as buffer | Rémi Verschelde | |
We should first attempt loading as external files, thus creating a dependency. Loading as a buffer should only be used as fallback to support manually loading as PNG or JPEG depending on the defined mimeType. Fixes #44309, was a regression from #42504. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee | |
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde | |
Rename Math::stepify to snapped | |||
2020-12-28 | Fix GLTF after camera near and far rename merge | Marcel Admiraal | |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-28 | Add missing "normalized" accessor property to glTF document | Adam Scott | |
2020-12-23 | Fix mistake in GLTFMesh.mesh property | Lyuma | |
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee | |
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2 |