index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gltf
Age
Commit message (
Expand
)
Author
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-17
glTF: Fix set_joint_i_to_name not using its argument
Angad Kambli
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-26
Merge pull request #45435 from fire/gltf-node-anim-export
Rémi Verschelde
2021-01-26
Remove Quat set methods in favour of constructors
Marcel Admiraal
2021-01-24
Restore gltf node animation export.
K. S. Ernest (iFire) Lee
2021-01-22
Make GLTF not depend on CSG or GridMap
Aaron Franke
2021-01-14
fix gltf not importing files w/o bufferViews or accessors
Fabian Stiewitz
2021-01-08
make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR
NutmegStudio
2021-01-05
glTF: Fix loading external images as buffer
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Fix GLTF after camera near and far rename merge
Marcel Admiraal
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
Add missing "normalized" accessor property to glTF document
Adam Scott
2020-12-23
Fix mistake in GLTFMesh.mesh property
Lyuma
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee