summaryrefslogtreecommitdiff
path: root/modules/gltf
AgeCommit message (Expand)Author
2022-01-05Merge pull request #56290 from nikitalita/fix-gltf-mesh-primsRémi Verschelde
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-04Merge pull request #52541 from V-Sekai/gltf-load-scene-bufferK. S. Ernest (iFire) Lee
2022-01-04Add import glb from bufferK. S. Ernest (iFire) Lee
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-31Fix glTF scene export crash on null normal textureRedMser
2021-12-27FIX GLTF Document mesh primitive conversionsnikitalita
2021-12-15glTF animation parsing: Changed the 'loop' and 'cycle' animation name keyword...jvanmourik
2021-12-10Misc build system fixesAaron Franke
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-11-22Fix crash when exporting meshes to gltf that have no skin.jitspoe
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-11-01glTF: Fix override materials and non-empty arraysLyuma
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-28Remove node_hrcr hackkobewi
2021-10-25gltf: Fix validation errors due to chunk padding and empty skins.Lyuma
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-18Merge pull request #53760 from V-Sekai/import-postRémi Verschelde
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-15Add scene Post-Import Plugin support.reduz
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-13Restore gltf animation export after split.K. S. Ernest (iFire) Lee
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-13Error check GLTFDocumentExtensionConvertImporterMesh::import_post.K. S. Ernest (iFire) Lee
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-10-04Enable GLTFDocumentExtensionConvertImporterMesh only in games.K. S. Ernest (iFire) Lee
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-29gltf export: Fix export of skeletons, skins and blend shapes.Lyuma
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-26Fix GLTF light importAaron Franke
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-09-20Corrected GLTFDocument::save_scene from processing a nullptrMatthew Newall
2021-09-15Merge pull request #52273 from aaronfranke/gltf-renamesRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-10Remove packed scene gltfK. S. Ernest (iFire) Lee
2021-08-31Fix missing renames in the GLTF moduleAaron Franke
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-09Continue when glTF2 lights fail to parse.K. S. Ernest (iFire) Lee
2021-07-30Merge pull request #51052 from V-Sekai/gltf-fallbacksRémi Verschelde