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AgeCommit message (Expand)Author
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-29In glTF2 animations, log spam less when running.K. S. Ernest (iFire) Lee
2021-07-23Fix GLTF crash when the material is not set.Andrea Catania
2021-07-21Set the surface name when GLTF file is imported.Andrea Catania
2021-07-15Misc cleanup of header includesRémi Verschelde
2021-07-13Implement the ability to disable classesreduz
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-27Make curve interpolate crash less.K. S. Ernest (iFire) Lee
2021-06-20Merge pull request #49754 from aaronfranke/is-eq-approx-sub-optRémi Verschelde
2021-06-20Fix sub-optimal uses of is_equal_approxAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-16Merge pull request #49401 from fire/8-weightsK. S. Ernest (iFire) Lee
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-07Fix 8 bone weights in glTF2K. S. Ernest (iFire) Lee
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Update documentation for Transform3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-27gltf: Fix mesh nodes which are also bones.Lyuma
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-21Merge pull request #48913 from lyuma/gltf_named_binds_dedupRémi Verschelde
2021-05-20gltf: Fail gracefully when a mesh instance fails.Lyuma
2021-05-20Fix incorrect skin deduplication when using named bindsLyuma
2021-05-21Merge pull request #48904 from fire/gltf-img-failureRémi Verschelde
2021-05-20When one invalid image fails, it should only fail that single image.K. S. Ernest (iFire) Lee
2021-05-20Change behavior of String.rightTomasz Chabora
2021-05-01Fix some tangent Color typos in GLTFAaron Franke
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-13Export gltf2 normal textures correctly.K. S. Ernest (iFire) Lee
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-25doc: Sync classref with current sourceRémi Verschelde
2021-03-24Always have a name for gltf2 mesh, material and skins.K. S. Ernest (iFire) Lee
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-03-19Merge pull request #47128 from ArdaE/masterRémi Verschelde
2021-03-18GLTF import: Prevent significant numerical errors in keyframe timesArdaE
2021-03-18doc: Sync classref with current sourceRémi Verschelde
2021-03-16Expand bone name possibilities.K. S. Ernest (iFire) Lee
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-02-17glTF: Fix set_joint_i_to_name not using its argumentAngad Kambli
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-26Merge pull request #45435 from fire/gltf-node-anim-exportRémi Verschelde