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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gltf
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gltf_state.h
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Author
2022-09-19
Make used extensions stored in GLTFState
Aaron Franke
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-10
Prevent AnimationPlayer from being added on GLTF import if the option is unch...
Hakim
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-24
GLTF: Organize structures into a subfolder
Aaron Franke
2022-07-24
GLTF: Move shared defines into a separate gltf_defines.h file
Aaron Franke
2022-07-23
GLTF: Only list used extensions when they're actually used
Aaron Franke
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Improve gltf extension GLTFDocument api.
K. S. Ernest (iFire) Lee
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-23
Discard images from gltf import for the animation library.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-29
gltf export: Fix export of skeletons, skins and blend shapes.
Lyuma
2021-09-10
Remove packed scene gltf
K. S. Ernest (iFire) Lee
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-03-24
Always have a name for gltf2 mesh, material and skins.
K. S. Ernest (iFire) Lee
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee