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godot-fmod
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Godot with FMOD integration
RayHammer
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gltf_state.cpp
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Author
2023-02-26
GLTF: Delete unused skeleton_to_node
Aaron Franke
2023-02-01
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
Lyuma
2023-01-27
Handle gltf binary
K. S. Ernest (iFire) Lee
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
GLTF: Clean up lots of includes
Aaron Franke
2022-11-24
Cache materials in gltf as the abstract class of Material
K. S. Ernest (iFire) Lee
2022-10-15
Add a way to store additional data in GLTFState and GLTFNode
Aaron Franke
2022-10-03
GLTF imports & exports material texture filters
The Tophat Demon
2022-09-19
Make used extensions stored in GLTFState
Aaron Franke
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-10
Prevent AnimationPlayer from being added on GLTF import if the option is unch...
Hakim
2022-07-24
GLTF: Move shared defines into a separate gltf_defines.h file
Aaron Franke
2022-05-20
Improve gltf extension GLTFDocument api.
K. S. Ernest (iFire) Lee
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-23
Discard images from gltf import for the animation library.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee