index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gltf
/
gltf_document.h
Age
Commit message (
Expand
)
Author
2022-03-29
Add support for importing .blend files
K. S. Ernest (iFire) Lee
2022-01-08
Skip Draco-compressed glTF 3d format files.
K. S. Ernest (iFire) Lee
2022-01-04
Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
K. S. Ernest (iFire) Lee
2022-01-04
Add import glb from buffer
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-13
Restore gltf animation export after split.
K. S. Ernest (iFire) Lee
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-29
gltf export: Fix export of skeletons, skins and blend shapes.
Lyuma
2021-09-10
Remove packed scene gltf
K. S. Ernest (iFire) Lee
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-27
gltf: Fix mesh nodes which are also bones.
Lyuma
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-01-22
Make GLTF not depend on CSG or GridMap
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee