Age | Commit message (Expand) | Author |
---|---|---|
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-10-13 | Restore gltf animation export after split. | K. S. Ernest (iFire) Lee |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee |
2021-09-29 | gltf export: Fix export of skeletons, skins and blend shapes. | Lyuma |
2021-09-10 | Remove packed scene gltf | K. S. Ernest (iFire) Lee |
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke |
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-27 | gltf: Fix mesh nodes which are also bones. | Lyuma |
2021-02-24 | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire |
2021-01-22 | Make GLTF not depend on CSG or GridMap | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee |
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee |