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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gltf
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gltf_document.cpp
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Commit message (
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Author
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-22
Fix crash when exporting meshes to gltf that have no skin.
jitspoe
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-01
glTF: Fix override materials and non-empty arrays
Lyuma
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-25
gltf: Fix validation errors due to chunk padding and empty skins.
Lyuma
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-13
Restore gltf animation export after split.
K. S. Ernest (iFire) Lee
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-04
Enable GLTFDocumentExtensionConvertImporterMesh only in games.
K. S. Ernest (iFire) Lee
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
gltf export: Fix export of skeletons, skins and blend shapes.
Lyuma
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-26
Fix GLTF light import
Aaron Franke
2021-09-20
Corrected GLTFDocument::save_scene from processing a nullptr
Matthew Newall
2021-09-15
Merge pull request #52273 from aaronfranke/gltf-renames
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
Remove packed scene gltf
K. S. Ernest (iFire) Lee
2021-08-31
Fix missing renames in the GLTF module
Aaron Franke
2021-08-09
Continue when glTF2 lights fail to parse.
K. S. Ernest (iFire) Lee
2021-07-30
Merge pull request #51052 from V-Sekai/gltf-fallbacks
Rémi Verschelde
2021-07-30
glTF2 fallback load PNG and JPG
K. S. Ernest (iFire) Lee
2021-07-29
In glTF2 animations, log spam less when running.
K. S. Ernest (iFire) Lee
2021-07-23
Fix GLTF crash when the material is not set.
Andrea Catania
2021-07-21
Set the surface name when GLTF file is imported.
Andrea Catania
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-27
Make curve interpolate crash less.
K. S. Ernest (iFire) Lee
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-16
Merge pull request #49401 from fire/8-weights
K. S. Ernest (iFire) Lee
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Fix 8 bone weights in glTF2
K. S. Ernest (iFire) Lee
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
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