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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gltf
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gltf_document.cpp
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Author
2021-03-16
Expand bone name possibilities.
K. S. Ernest (iFire) Lee
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-26
Merge pull request #45435 from fire/gltf-node-anim-export
Rémi Verschelde
2021-01-26
Remove Quat set methods in favour of constructors
Marcel Admiraal
2021-01-24
Restore gltf node animation export.
K. S. Ernest (iFire) Lee
2021-01-22
Make GLTF not depend on CSG or GridMap
Aaron Franke
2021-01-14
fix gltf not importing files w/o bufferViews or accessors
Fabian Stiewitz
2021-01-05
glTF: Fix loading external images as buffer
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Fix GLTF after camera near and far rename merge
Marcel Admiraal
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
Add missing "normalized" accessor property to glTF document
Adam Scott
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee