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path: root/modules/gltf/gltf_document.cpp
AgeCommit message (Expand)Author
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-28Remove node_hrcr hackkobewi
2021-10-25gltf: Fix validation errors due to chunk padding and empty skins.Lyuma
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-15Add scene Post-Import Plugin support.reduz
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-13Restore gltf animation export after split.K. S. Ernest (iFire) Lee
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-10-04Enable GLTFDocumentExtensionConvertImporterMesh only in games.K. S. Ernest (iFire) Lee
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29gltf export: Fix export of skeletons, skins and blend shapes.Lyuma
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-26Fix GLTF light importAaron Franke
2021-09-20Corrected GLTFDocument::save_scene from processing a nullptrMatthew Newall
2021-09-15Merge pull request #52273 from aaronfranke/gltf-renamesRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-10Remove packed scene gltfK. S. Ernest (iFire) Lee
2021-08-31Fix missing renames in the GLTF moduleAaron Franke
2021-08-09Continue when glTF2 lights fail to parse.K. S. Ernest (iFire) Lee
2021-07-30Merge pull request #51052 from V-Sekai/gltf-fallbacksRémi Verschelde
2021-07-30glTF2 fallback load PNG and JPGK. S. Ernest (iFire) Lee
2021-07-29In glTF2 animations, log spam less when running.K. S. Ernest (iFire) Lee
2021-07-23Fix GLTF crash when the material is not set.Andrea Catania
2021-07-21Set the surface name when GLTF file is imported.Andrea Catania
2021-07-15Misc cleanup of header includesRémi Verschelde
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-27Make curve interpolate crash less.K. S. Ernest (iFire) Lee
2021-06-20Merge pull request #49754 from aaronfranke/is-eq-approx-sub-optRémi Verschelde
2021-06-20Fix sub-optimal uses of is_equal_approxAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
2021-06-16Merge pull request #49401 from fire/8-weightsK. S. Ernest (iFire) Lee
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-07Fix 8 bone weights in glTF2K. S. Ernest (iFire) Lee
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-27gltf: Fix mesh nodes which are also bones.Lyuma
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-21Merge pull request #48913 from lyuma/gltf_named_binds_dedupRémi Verschelde
2021-05-20gltf: Fail gracefully when a mesh instance fails.Lyuma
2021-05-20Fix incorrect skin deduplication when using named bindsLyuma
2021-05-21Merge pull request #48904 from fire/gltf-img-failureRémi Verschelde