summaryrefslogtreecommitdiff
path: root/modules/gltf/gltf_document.cpp
AgeCommit message (Expand)Author
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-23Discard images from gltf import for the animation library.K. S. Ernest (iFire) Lee
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
2022-04-11Merge pull request #59980 from reduz/animation-librariesRémi Verschelde
2022-04-11Implement Animation Librariesreduz
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-03-29Add support for importing .blend filesK. S. Ernest (iFire) Lee
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
2022-03-24Add GLTF, DAE and FBX importers enforcement for blend shape mask arrayAdam Scott
2022-03-03glTF export for new TYPE_BLEND_SHAPE tracksLyuma
2022-02-20Fix GLTF exporter crash when using GridMapHaoyu Qiu
2022-02-16Default material is assigned to meshes without material for glTF exportFazil Babu
2022-02-11CSG Meshes can be exported as glTFFazil Babu
2022-02-10Fix typos with codespellRémi Verschelde
2022-02-09Core: Move generated `VERSION_HASH` to a `.cpp` fileRémi Verschelde
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
2022-02-04String: Add contains().Anilforextra
2022-01-25Issue 57130 Fix GLTFDocument.generate_scene if state is nullPaweł Fertyk
2022-01-08Skip Draco-compressed glTF 3d format files.K. S. Ernest (iFire) Lee
2022-01-07Fix some more wrong node nameskobewi
2022-01-05Merge pull request #56380 from RedMser/export_gltf_normal_crashRémi Verschelde
2022-01-05Merge pull request #56290 from nikitalita/fix-gltf-mesh-primsRémi Verschelde
2022-01-04Merge pull request #52541 from V-Sekai/gltf-load-scene-bufferK. S. Ernest (iFire) Lee
2022-01-04Add import glb from bufferK. S. Ernest (iFire) Lee
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-31Fix glTF scene export crash on null normal textureRedMser
2021-12-27FIX GLTF Document mesh primitive conversionsnikitalita
2021-12-10Misc build system fixesAaron Franke
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-11-22Fix crash when exporting meshes to gltf that have no skin.jitspoe
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-11-01glTF: Fix override materials and non-empty arraysLyuma
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-28Remove node_hrcr hackkobewi
2021-10-25gltf: Fix validation errors due to chunk padding and empty skins.Lyuma
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-15Add scene Post-Import Plugin support.reduz
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-13Restore gltf animation export after split.K. S. Ernest (iFire) Lee
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage