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godot-fmod
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Godot with FMOD integration
RayHammer
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gltf_document.cpp
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Commit message (
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Author
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-04
Enable GLTFDocumentExtensionConvertImporterMesh only in games.
K. S. Ernest (iFire) Lee
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
gltf export: Fix export of skeletons, skins and blend shapes.
Lyuma
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-26
Fix GLTF light import
Aaron Franke
2021-09-20
Corrected GLTFDocument::save_scene from processing a nullptr
Matthew Newall
2021-09-15
Merge pull request #52273 from aaronfranke/gltf-renames
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
Remove packed scene gltf
K. S. Ernest (iFire) Lee
2021-08-31
Fix missing renames in the GLTF module
Aaron Franke
2021-08-09
Continue when glTF2 lights fail to parse.
K. S. Ernest (iFire) Lee
2021-07-30
Merge pull request #51052 from V-Sekai/gltf-fallbacks
Rémi Verschelde
2021-07-30
glTF2 fallback load PNG and JPG
K. S. Ernest (iFire) Lee
2021-07-29
In glTF2 animations, log spam less when running.
K. S. Ernest (iFire) Lee
2021-07-23
Fix GLTF crash when the material is not set.
Andrea Catania
2021-07-21
Set the surface name when GLTF file is imported.
Andrea Catania
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-27
Make curve interpolate crash less.
K. S. Ernest (iFire) Lee
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-16
Merge pull request #49401 from fire/8-weights
K. S. Ernest (iFire) Lee
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Fix 8 bone weights in glTF2
K. S. Ernest (iFire) Lee
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-27
gltf: Fix mesh nodes which are also bones.
Lyuma
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-21
Merge pull request #48913 from lyuma/gltf_named_binds_dedup
Rémi Verschelde
2021-05-20
gltf: Fail gracefully when a mesh instance fails.
Lyuma
2021-05-20
Fix incorrect skin deduplication when using named binds
Lyuma
2021-05-21
Merge pull request #48904 from fire/gltf-img-failure
Rémi Verschelde
2021-05-20
When one invalid image fails, it should only fail that single image.
K. S. Ernest (iFire) Lee
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-01
Fix some tangent Color typos in GLTF
Aaron Franke
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-15
Merge pull request #47878 from clayjohn/rename-get_surface_material
Rémi Verschelde
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-13
Export gltf2 normal textures correctly.
K. S. Ernest (iFire) Lee
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-24
Always have a name for gltf2 mesh, material and skins.
K. S. Ernest (iFire) Lee
2021-03-18
GLTF import: Prevent significant numerical errors in keyframe times
ArdaE
2021-03-16
Expand bone name possibilities.
K. S. Ernest (iFire) Lee
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