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Godot with FMOD integration
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gltf_document.cpp
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Author
2022-01-08
Skip Draco-compressed glTF 3d format files.
K. S. Ernest (iFire) Lee
2022-01-07
Fix some more wrong node names
kobewi
2022-01-05
Merge pull request #56380 from RedMser/export_gltf_normal_crash
Rémi Verschelde
2022-01-05
Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims
Rémi Verschelde
2022-01-04
Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
K. S. Ernest (iFire) Lee
2022-01-04
Add import glb from buffer
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-31
Fix glTF scene export crash on null normal texture
RedMser
2021-12-27
FIX GLTF Document mesh primitive conversions
nikitalita
2021-12-15
glTF animation parsing: Changed the 'loop' and 'cycle' animation name keyword...
jvanmourik
2021-12-10
Misc build system fixes
Aaron Franke
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-22
Fix crash when exporting meshes to gltf that have no skin.
jitspoe
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-01
glTF: Fix override materials and non-empty arrays
Lyuma
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-25
gltf: Fix validation errors due to chunk padding and empty skins.
Lyuma
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-13
Restore gltf animation export after split.
K. S. Ernest (iFire) Lee
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-04
Enable GLTFDocumentExtensionConvertImporterMesh only in games.
K. S. Ernest (iFire) Lee
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
gltf export: Fix export of skeletons, skins and blend shapes.
Lyuma
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-26
Fix GLTF light import
Aaron Franke
2021-09-20
Corrected GLTFDocument::save_scene from processing a nullptr
Matthew Newall
2021-09-15
Merge pull request #52273 from aaronfranke/gltf-renames
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
Remove packed scene gltf
K. S. Ernest (iFire) Lee
2021-08-31
Fix missing renames in the GLTF module
Aaron Franke
2021-08-09
Continue when glTF2 lights fail to parse.
K. S. Ernest (iFire) Lee
2021-07-30
Merge pull request #51052 from V-Sekai/gltf-fallbacks
Rémi Verschelde
2021-07-30
glTF2 fallback load PNG and JPG
K. S. Ernest (iFire) Lee
2021-07-29
In glTF2 animations, log spam less when running.
K. S. Ernest (iFire) Lee
2021-07-23
Fix GLTF crash when the material is not set.
Andrea Catania
2021-07-21
Set the surface name when GLTF file is imported.
Andrea Catania
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