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godot-fmod
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Godot with FMOD integration
RayHammer
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gltf_document.cpp
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Author
2022-08-10
Prevent AnimationPlayer from being added on GLTF import if the option is unch...
Hakim
2022-07-31
Merge pull request #55943 from jvanmourik/master
Rémi Verschelde
2022-07-25
Merge pull request #63219 from reduz/implement-vector4-projection
Rémi Verschelde
2022-07-24
GLTF: Organize structures into a subfolder
Aaron Franke
2022-07-25
Merge pull request #63409 from V-Sekai/gltf-export
Rémi Verschelde
2022-07-24
Mend duplicate nodes in the gltf export.
K. S. Ernest (iFire) Lee
2022-07-24
GLTF: Move shared defines into a separate gltf_defines.h file
Aaron Franke
2022-07-23
GLTF: Only list used extensions when they're actually used
Aaron Franke
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-07-05
Fix light intensity and attenuation import from GLTF
PZerua
2022-07-03
glTF: Fix a couple typos in warnings on image parsing
Rémi Verschelde
2022-05-20
Improve gltf extension GLTFDocument api.
K. S. Ernest (iFire) Lee
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-23
Discard images from gltf import for the animation library.
K. S. Ernest (iFire) Lee
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Merge pull request #59980 from reduz/animation-libraries
Rémi Verschelde
2022-04-11
Implement Animation Libraries
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-29
Add support for importing .blend files
K. S. Ernest (iFire) Lee
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-03-24
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
Adam Scott
2022-03-03
glTF export for new TYPE_BLEND_SHAPE tracks
Lyuma
2022-02-20
Fix GLTF exporter crash when using GridMap
Haoyu Qiu
2022-02-16
Default material is assigned to meshes without material for glTF export
Fazil Babu
2022-02-11
CSG Meshes can be exported as glTF
Fazil Babu
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
String: Add contains().
Anilforextra
2022-01-25
Issue 57130 Fix GLTFDocument.generate_scene if state is null
Paweł Fertyk
2022-01-08
Skip Draco-compressed glTF 3d format files.
K. S. Ernest (iFire) Lee
2022-01-07
Fix some more wrong node names
kobewi
2022-01-05
Merge pull request #56380 from RedMser/export_gltf_normal_crash
Rémi Verschelde
2022-01-05
Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims
Rémi Verschelde
2022-01-04
Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
K. S. Ernest (iFire) Lee
2022-01-04
Add import glb from buffer
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-31
Fix glTF scene export crash on null normal texture
RedMser
2021-12-27
FIX GLTF Document mesh primitive conversions
nikitalita
2021-12-15
glTF animation parsing: Changed the 'loop' and 'cycle' animation name keyword...
jvanmourik
2021-12-10
Misc build system fixes
Aaron Franke
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-22
Fix crash when exporting meshes to gltf that have no skin.
jitspoe
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
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