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2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-01Update stale node ref after replace_by in GLTF importerJames Mintram
2022-12-11Pass GLTFState to the export_preflight methodAaron Franke
2022-11-29GLTF: Clean up lots of includesAaron Franke
2022-11-21Add three new methods to GLTFDocumentExtensionAaron Franke
2022-11-09Change the way GLTFDocumentExtension classes are registeredAaron Franke
Also move GLTFDocumentExtension into the extensions folder
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-09-18Minor enhancements to the GLTF module (lights and docs)Aaron Franke
2022-09-04Don't try to read values from null cameras and lights in GLTFAaron Franke
2022-08-28Move GLTF light conversion code into GLTFLightAaron Franke
2022-08-14Document GLTFLight and GLTFSpecGlossAaron Franke
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-24GLTF: Organize structures into a subfolderAaron Franke