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Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-11-01
glTF: Fix override materials and non-empty arrays
Lyuma
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-04
Enable GLTFDocumentExtensionConvertImporterMesh only in games.
K. S. Ernest (iFire) Lee
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-26
Fix GLTF light import
Aaron Franke
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-15
Merge pull request #52273 from aaronfranke/gltf-renames
Rémi Verschelde
2021-09-10
Remove packed scene gltf
K. S. Ernest (iFire) Lee
2021-08-31
Fix missing renames in the GLTF module
Aaron Franke
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-05-27
gltf: Fix mesh nodes which are also bones.
Lyuma
2021-03-25
doc: Sync classref with current source
Rémi Verschelde
2021-03-18
doc: Sync classref with current source
Rémi Verschelde