Age | Commit message (Expand) | Author |
2021-11-01 | glTF: Fix override materials and non-empty arrays | Lyuma |
2021-10-15 | Add scene Post-Import Plugin support. | reduz |
2021-10-04 | Enable GLTFDocumentExtensionConvertImporterMesh only in games. | K. S. Ernest (iFire) Lee |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee |
2021-09-26 | Fix GLTF light import | Aaron Franke |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke |
2021-09-15 | Merge pull request #52273 from aaronfranke/gltf-renames | Rémi Verschelde |
2021-09-10 | Remove packed scene gltf | K. S. Ernest (iFire) Lee |
2021-08-31 | Fix missing renames in the GLTF module | Aaron Franke |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal |
2021-06-03 | Update documentation for Transform3D | Aaron Franke |
2021-05-27 | gltf: Fix mesh nodes which are also bones. | Lyuma |
2021-03-25 | doc: Sync classref with current source | Rémi Verschelde |
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde |