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AgeCommit message (Collapse)Author
2021-11-01glTF: Fix override materials and non-empty arraysLyuma
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object. Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-10-15Add scene Post-Import Plugin support.reduz
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-04Enable GLTFDocumentExtensionConvertImporterMesh only in games.K. S. Ernest (iFire) Lee
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
2021-09-26Fix GLTF light importAaron Franke
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-09-15Merge pull request #52273 from aaronfranke/gltf-renamesRémi Verschelde
2021-09-10Remove packed scene gltfK. S. Ernest (iFire) Lee
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
2021-08-31Fix missing renames in the GLTF moduleAaron Franke
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Update documentation for Transform3DAaron Franke
2021-05-27gltf: Fix mesh nodes which are also bones.Lyuma
Fix issue when two skeletons end up directly parented. Prevent animating TRS for skinned Mesh node. Fix animating weights on meshes with targets but no weights.
2021-03-25doc: Sync classref with current sourceRémi Verschelde
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.