Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-26 | Fix GLTF light import | Aaron Franke | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-15 | Merge pull request #52273 from aaronfranke/gltf-renames | Rémi Verschelde | |
2021-09-10 | Remove packed scene gltf | K. S. Ernest (iFire) Lee | |
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code. | |||
2021-08-31 | Fix missing renames in the GLTF module | Aaron Franke | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-05-27 | gltf: Fix mesh nodes which are also bones. | Lyuma | |
Fix issue when two skeletons end up directly parented. Prevent animating TRS for skinned Mesh node. Fix animating weights on meshes with targets but no weights. | |||
2021-03-25 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
And move GLTF docs to its module folder. |