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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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GLTFState.xml
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Author
2023-03-13
Document GLTFNode and some of GLTFState
Aaron Franke
2023-02-26
GLTF: Delete unused skeleton_to_node
Aaron Franke
2023-02-01
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
Lyuma
2023-01-27
Add missing classref changes after #62942
Rémi Verschelde
2023-01-27
Handle gltf binary
K. S. Ernest (iFire) Lee
2022-11-24
Cache materials in gltf as the abstract class of Material
K. S. Ernest (iFire) Lee
2022-10-15
Add a way to store additional data in GLTFState and GLTFNode
Aaron Franke
2022-10-03
GLTF imports & exports material texture filters
The Tophat Demon
2022-09-19
Make used extensions stored in GLTFState
Aaron Franke
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-10
Prevent AnimationPlayer from being added on GLTF import if the option is unch...
Hakim
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-05-20
Improve gltf extension GLTFDocument api.
K. S. Ernest (iFire) Lee
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-03-18
doc: Sync classref with current source
Rémi Verschelde