Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-13 | Document GLTFNode and some of GLTFState | Aaron Franke | |
(cherry picked from commit 2cc22fb964a94cdb031dd95f473812eef274c903) | |||
2023-02-21 | Remove unused joint boolean in GLTFNode | Aaron Franke | |
2022-10-15 | Add a way to store additional data in GLTFState and GLTFNode | Aaron Franke | |
2022-09-18 | Minor enhancements to the GLTF module (lights and docs) | Aaron Franke | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-08-31 | Fix missing renames in the GLTF module | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-05-27 | gltf: Fix mesh nodes which are also bones. | Lyuma | |
Fix issue when two skeletons end up directly parented. Prevent animating TRS for skinned Mesh node. Fix animating weights on meshes with targets but no weights. | |||
2021-03-18 | doc: Sync classref with current source | RĂ©mi Verschelde | |
And move GLTF docs to its module folder. |