Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-11 | Pass GLTFState to the export_preflight method | Aaron Franke | |
2022-11-29 | GLTF: Clean up lots of includes | Aaron Franke | |
2022-11-21 | Add three new methods to GLTFDocumentExtension | Aaron Franke | |
2022-11-09 | Change the way GLTFDocumentExtension classes are registered | Aaron Franke | |
Also move GLTFDocumentExtension into the extensions folder | |||
2022-09-19 | Add a way to get the GLTF extensions supported by GLTFDocumentExtension | Aaron Franke | |
2022-09-18 | Minor enhancements to the GLTF module (lights and docs) | Aaron Franke | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-05-20 | Improve gltf extension GLTFDocument api. | K. S. Ernest (iFire) Lee | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. |