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path: root/modules/gltf/doc_classes/GLTFDocument.xml
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2022-11-29Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-animRémi Verschelde
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew
2022-11-22Add unregister for GLTFDocumentExtensionRedMser
2022-11-20Add GLTFDocument documentation.K. S. Ernest (iFire) Lee
Co-authored-by: Meow <mosesturner@protonmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-09Change the way GLTFDocumentExtension classes are registeredAaron Franke
Also move GLTFDocumentExtension into the extensions folder
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-03-29Add support for importing .blend filesK. S. Ernest (iFire) Lee
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-01-04Add import glb from bufferK. S. Ernest (iFire) Lee
Split functions from gltf document import and export into six functions. Use base path to allow two code paths based on an empty base path or a full base path. Add uri decode in _parse_buffers.
2021-10-04Enable GLTFDocumentExtensionConvertImporterMesh only in games.K. S. Ernest (iFire) Lee
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-09-10Remove packed scene gltfK. S. Ernest (iFire) Lee
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.