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Godot with FMOD integration
RayHammer
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glslang
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Commit message (
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Author
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-05-31
Implement shader caching
reduz
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-31
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-01-19
Added GPU based cluster builder
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-10-15
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky