Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-08 | push variable later when created, to avoid self-referencing as a valid case, ↵ | Juan Linietsky | |
closes #6111 | |||
2017-08-07 | Implement len() gdscript built-in function for python users, closes #1960 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-26 | Fix $a/b being parsed as division | Bojidar Marinov | |
2017-07-25 | Merge pull request #9731 from Xrayez/gdscript-completion | Rémi Verschelde | |
Update GDScript completion names for Pool*Arrays | |||
2017-07-25 | fix a regression (GDScript) from e00630b | Karroffel | |
This removes `not` from the variable safe list of keywords. Before that this was a valid expression: self.!(some_arg) The other fix is just a forgotten boolean negation. | |||
2017-07-25 | Update GDScript completion names for Pool*Arrays | Andrii Doroshenko (Xrayez) | |
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry! | |||
2017-07-25 | Merge pull request #8217 from bojidar-bg/gdscript-fix-keyword-call | Rémi Verschelde | |
Make GDScript allow some keywords as identifiers | |||
2017-07-23 | Make GDScript allow some keywords as identifiers | Bojidar Marinov | |
Fixes #8085 Added some comments around the use of is_token_literal, as discussed. | |||
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-11 | Merge pull request #8573 from neikeq/gdfs-completed | Rémi Verschelde | |
Adds "completed" signal to GDFunctionState | |||
2017-06-27 | Better user expirence with external text editors. | geequlim | |
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | |||
2017-06-24 | Merge pull request #8783 from bojidar-bg/fix-range-loop-type | Rémi Verschelde | |
Fix for..in range() resulting in floats instead of ints | |||
2017-06-23 | Remove methods from code completion which are already exposed by properties, ↵ | Juan Linietsky | |
makes completion cleaner and more close to the documentation. | |||
2017-06-23 | GdScript: Add signal autocompletion to emit_signal function | Mariano Suligoy | |
2017-06-23 | Adds completed signal to GDFunctionState | Ignacio Etcheverry | |
2017-06-22 | Reimplement for..in range() so that it always results in ints | Bojidar Marinov | |
Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e | |||
2017-06-13 | Add ability to use custom script templates. | Andreas Haas | |
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||
2017-05-27 | GDScript: Use "is" keyword for type checking. | Andreas Haas | |
Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ``` | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-18 | Merge pull request #8798 from RandomShaper/gdfs-ext-check | Rémi Verschelde | |
Add extended check option to GDFunctionState::is_valid() | |||
2017-05-17 | Add extended check option to GDFunctionState::is_valid() | Pedro J. Estébanez | |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-08 | Fix #8674, and rename a few things for clarity | Bojidar Marinov | |
2017-04-26 | Changed indent type settings | Paulb23 | |
2017-04-25 | Honoring the Indent setting for gdscript | Ramesh Ravone | |
2017-04-24 | fixed a bug where saving a GDScript file crashed the editor | Karroffel | |
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both | |||
2017-04-24 | Merge pull request #8444 from magyar123/pr-complete-paths | Rémi Verschelde | |
Script editor now automatically completes file paths in GDScript | |||
2017-04-24 | Merge pull request #8420 from magyar123/pr-script-files-as-base | Rémi Verschelde | |
Added the ability to select files as base when creating scripts | |||
2017-04-24 | re-added MultiScript | Karroffel | |
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master. | |||
2017-04-18 | Added autocomplete for file paths in the script editor | mbalint12 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-15 | Added the ability to select files as base when creating scripts | mbalint12 | |
2017-04-08 | Fixup #8123, seems like I forgot a few things | Bojidar Marinov | |
Should close #8315 Please test, I'm still unsure I did it correctly... | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-05 | Fix typo in Parser Error message | curtisxk38 | |
2017-04-01 | Add '$' to token names | Saggi Mizrahi | |
It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
2017-03-24 | Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent | Rémi Verschelde | |
Make inline blocks in GDScript more (or less) pythonic | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-23 | Make inline blocks in GDScript more pythonic | Bojidar Marinov | |
Fixes #8001 | |||
2017-03-21 | Merge pull request #8095 from RandomShaper/fix-yield-crash | Rémi Verschelde | |
Fix random crashes when using yield() | |||
2017-03-21 | Fix random crashes when using yield() | Pedro J. Estébanez | |
2017-03-17 | Fixed typo in gdscript autocompletion. | mbalint12 | |
There was a missing '!' sign, but autocompletion shows parent script members too. | |||
2017-03-13 | Skip asserts on non-debug builds at compiler level | Pedro J. Estébanez | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |