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Godot with FMOD integration
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Author
2022-11-24
GDScript: Only check if ignoring warnings in debug build
Rémi Verschelde
2022-11-23
[godot#68977] Fix constants parameters
Adam Scott
2022-11-22
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
Rémi Verschelde
2022-11-22
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Rémi Verschelde
2022-11-22
Fix using signals in lambda functions
Yuri Rubinsky
2022-11-22
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-impl...
Rémi Verschelde
2022-11-22
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Rémi Verschelde
2022-11-22
Merge pull request #68911 from souplamp/return-value-discarded-error
Rémi Verschelde
2022-11-21
[godot#61386] Fix autoload scenes implicit types
Adam Scott
2022-11-21
change RETURN_VALUE_DISCARDED GDScript warn text
souplamp
2022-11-21
[godot#68971] Fetch cached scene if it exists in `GDScriptCache`
Adam Scott
2022-11-21
Fix GDScript completion crash
Yuri Rubinsky
2022-11-20
Merge pull request #68929 from adamscott/add-rename-check
Rémi Verschelde
2022-11-20
Merge pull request #68927 from rune-scape/rune-cache-parse-error
Rémi Verschelde
2022-11-20
Add move_script check before executing logic
Adam Scott
2022-11-20
GDScript: Cache scripts after parse error
rune-scape
2022-11-20
GDScript: Fix setting to disable all warnings
Rémi Verschelde
2022-11-20
Fix empty text in editor
rune-scape
2022-11-18
Remove fix leftover that caused cyclic load issues
Adam Scott
2022-11-18
Merge pull request #68854 from anvilfolk/highlight-var
Rémi Verschelde
2022-11-18
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Rémi Verschelde
2022-11-18
Fix cyclic references in GDScript 2.0
Adam Scott
2022-11-18
Add error highlighting for duplicate variables/constants
ocean (they/them)
2022-11-17
Fix ability to overload "script" variable
ocean (they/them)
2022-11-16
Merge pull request #68717 from rune-scape/rune-compiler-regression
Yuri Rubinsky
2022-11-15
GDScript Compiler: regression fix
Rune
2022-11-15
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
Rémi Verschelde
2022-11-15
Merge pull request #68663 from Chaosus/gds_fix_completion
Yuri Rubinsky
2022-11-14
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Rémi Verschelde
2022-11-14
Fix completion popup for the variables created with `get_node` call
Yuri Rubinsky
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Merge pull request #65712 from Chaosus/gds_fix_completion
Rémi Verschelde
2022-11-13
GDScript compiler subclass bugfixes
Rune
2022-11-08
Fix named enums to use int64 type
Yuri Rubinsky
2022-11-02
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mis...
Rémi Verschelde
2022-11-02
Merge pull request #68136 from qarmin/projection_not_equal
Rémi Verschelde
2022-11-02
Merge pull request #68040 from adamscott/fix-property-getter-return-type
Rémi Verschelde
2022-11-02
GDScript Fix type mismatch in optimized single arg `range`
kleonc
2022-11-01
Support for checking that Projection is(not) null
Rafał Mikrut
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67826 from Chaosus/gds_fix_enum
Rémi Verschelde
2022-10-31
Merge pull request #67055 from GuilhermeGSousa/custom-node-export
Rémi Verschelde
2022-10-31
Merge pull request #68065 from zCubed3/fix_min_max_crash
Rémi Verschelde
2022-10-31
Merge pull request #62695 from Spartan322/relax-constant-asserts
Rémi Verschelde
2022-10-30
Fix math utility functions crashing when invalid args passed
zCubed3
2022-10-29
[godot#68001] Fix property getter with custom return type
Adam Scott
2022-10-25
Fix enum type to use int64_t instead of int in GDScript
Yuri Rubinsky
2022-10-25
Fix built-in script path of GDScript
Wei Guo
2022-10-21
Merge pull request #67656 from MewPurPur/instance🧹
Max Hilbrunner
2022-10-21
Fix small mistakes throughout much of the documentation
VolTer
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