Age | Commit message (Collapse) | Author |
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This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.
This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).
@akien-mga told me how to reference methods here:
godotengine#30909
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Disallow using of both tabs and spaces for indentation in the same file
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Closes #7898
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Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470.
Partial fix for #18251.
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Added lerp_angle built-in function
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Changed some code reported by LGTM and Coverity
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Co-authored-by: Xrayez <https://github.com/Xrayez>
Co-authored-by: DleanJeans <https://github.com/DleanJeans>
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"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.
I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
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Remove useless casts to String
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Also, refactor GDScriptFunctionState::_signal_callback, removing some excessive repetition.
Fixes #30269.
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Show static functions inside classes in method list
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
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Fix parsing of enums allowing for juxtaposed identifiers
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Fixes #28727
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Fix inheriting from class_name messing up constants
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Fixes #29586
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Fixes #8006
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Keep GDScript functions in stack while yielding
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Fix some editor crashes
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Remove unnecessary code and add some error explanations
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Replace ` + "/" + ` with `String::file_add()`
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Applied some of FALLTHROUGH macro usage from #30122
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compiler that this is intended.
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The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
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Proofread and improve the whole class reference
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supposed to fix(#26850)
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
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Remove redundant code, possible NULL pointers and others
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wrong argument usage count
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akien-mga/nothing-that-surrounds-us-is-object-all-is-subject
GDScript: Improve error on Object to Object invalid argument calls
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Also move module-specific classes to their own module's `doc_classes`
folder.
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ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
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Fixes #27804.
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Small fixes to unrechable code, possibly overflows, using NULL pointers
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Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
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Properly catch certain errors in Dictionary and Array declarations
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