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2023-01-12GDScript: Fix getting type from PropertyInfo for Variant argumentsDmitrii Maganov
2023-01-12Merge pull request #70987 from vonagam/fix-parameter-conversion-assignGeorge Marques
2023-01-12Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflictsGeorge Marques
2023-01-12GDScript: Fix small inconsistencies with resolve_datatypeDmitrii Maganov
2023-01-11GDScript: Fix temp values being written without proper clearGeorge Marques
Temporary values in the stack were not being properly cleared when the return value of calls were discarded, which can cause memory issues especially for reference types like PackedByteArray.
2023-01-11Merge pull request #70595 from adamscott/add-gdscript-editorconfigRémi Verschelde
Add GDScript `.editorconfig` rules
2023-01-10GDScript: Fix use of conversion assign for variant valuesGeorge Marques
2023-01-10Add GDScript `.editorconfig` rulesAdam Scott
- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10Merge pull request #71140 from vonagam/fix-const-index-subscript-typeRémi Verschelde
GDScript: Fix type for index subscript on constant
2023-01-10GDScript: Fix type for index subscript on constantDmitrii Maganov
2023-01-09Fix GDScript base and outer classes, signals and functions lookup orderAdam Scott
- Add outer class lookup test - Add signal lookup test Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09Merge pull request #71051 from vonagam/consts-are-deep-startRémi Verschelde
GDScript: Begin making constants deep, not shallow or flat
2023-01-09Merge pull request #69590 from anvilfolk/enumsRémi Verschelde
GDScript enum fixes & refactor
2023-01-09Assorted enum and native type fixesocean (they/them)
2023-01-09Merge pull request #71107 from vnen/gdscript-fix-nil-address-assignRémi Verschelde
GDScript: Don't use the NIL address to hold return value of functions
2023-01-09Merge pull request #70655 from vonagam/fix-assert-multilineRémi Verschelde
GDScript: Fix multiline and trailing comma for assert
2023-01-09GDScript: Allow using await on calls to void functionsGeorge Marques
2023-01-09GDScript: Don't use the NIL address to hold return value of functionsGeorge Marques
This prevents that the NIL address is filled with another value, which causes problems for some instructions that read from NIL.
2023-01-09Merge pull request #71028 from ↵Rémi Verschelde
adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
2023-01-08GDScript: Fix multiline and trailing comma for assertDmitrii Maganov
2023-01-08GDScript: Begin making constants deep, not shallow or flatDmitrii Maganov
2023-01-07Force double quotes for NodePaths with apostrophesjordi
2023-01-07Resolve `GDScript::clear()` `heap-use-after-free` ASAN errorsAdam Scott
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06GDScript: Fix typing of lambda functionsDmitrii Maganov
2023-01-06GDScript: Fix missing conversion for default argument valuesDmitrii Maganov
2023-01-06GDScript: Fix array as default value for parameterDmitrii Maganov
2023-01-06Unify typing of variables, constants and parameters in GDScriptDmitrii Maganov
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05Merge pull request #70838 from reduz/gdscript-vm-optimizationRémi Verschelde
Optimizations for GDScript VM
2023-01-04Merge pull request #70810 from adamscott/cache-gdscript-even-when-errorRémi Verschelde
Cache script when reloading even if there's errors
2023-01-03Merge pull request #70859 from vonagam/fix-preload-native-typeRémi Verschelde
GDScript: Fix wrong native type for preloaded class
2023-01-03Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refsRémi Verschelde
Stop NodeRef highlighting if you start with a number
2023-01-03Stop highlighting node refs if they are invalid identifiersVolTer
2023-01-03Merge pull request #70702 from vnen/gdscript-error-on-assign-voidRémi Verschelde
GDScript: Error when assigning return value of void function
2023-01-03Merge pull request #70656 from vonagam/fix-void-returnsRémi Verschelde
GDScript: Disallow return with value in void functions
2023-01-03Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde
Inner classes get their docs back
2023-01-03GDScript: Fix wrong native type for preloaded classDmitrii Maganov
2023-01-02Optimizations for GDScript VMJuan Linietsky
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps. * OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x. I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-01Cache script when reloading even if there's errors.Adam Scott
2022-12-30Merge pull request #62688 from cdemirer/assignments-and-typesGeorge Marques
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30GDScript: Make using return of void function an errorGeorge Marques
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now.
2022-12-30Merge pull request #70613 from vonagam/fix-enum-as-constantGeorge Marques
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30GDScript: Error when assigning return value of void functionGeorge Marques
This also makes built-in method calls empty the return value when the method is void, to avoid keeping returning a garbage value in such case.
2022-12-29GDScript: Fix false name conflicts for unnamed enumsDmitrii Maganov
2022-12-29GDScript: Disallow return with value in void functionsDmitrii Maganov
2022-12-28Fix usage of Enum as constantDmitrii Maganov
2022-12-27GDScript: Fix return type of constructor call for extending classDmitrii Maganov
2022-12-25Fix type adjustment skipped when value is considered both not hard and not ↵cdemirer
variant
2022-12-23Inner classes get their docs backrune-scape