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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2017-06-22
Reimplement for..in range() so that it always results in ints
Bojidar Marinov
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-05-27
GDScript: Use "is" keyword for type checking.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-18
Merge pull request #8798 from RandomShaper/gdfs-ext-check
Rémi Verschelde
2017-05-17
Add extended check option to GDFunctionState::is_valid()
Pedro J. Estébanez
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-08
Fix #8674, and rename a few things for clarity
Bojidar Marinov
2017-04-26
Changed indent type settings
Paulb23
2017-04-25
Honoring the Indent setting for gdscript
Ramesh Ravone
2017-04-24
fixed a bug where saving a GDScript file crashed the editor
Karroffel
2017-04-24
Merge pull request #8444 from magyar123/pr-complete-paths
Rémi Verschelde
2017-04-24
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
2017-04-24
re-added MultiScript
Karroffel
2017-04-18
Added autocomplete for file paths in the script editor
mbalint12
2017-04-18
Added support for space indentation
Paulb23
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
2017-04-08
Fixup #8123, seems like I forgot a few things
Bojidar Marinov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-05
Fix typo in Parser Error message
curtisxk38
2017-04-01
Add '$' to token names
Saggi Mizrahi
2017-03-24
Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-23
Make inline blocks in GDScript more pythonic
Bojidar Marinov
2017-03-21
Merge pull request #8095 from RandomShaper/fix-yield-crash
Rémi Verschelde
2017-03-21
Fix random crashes when using yield()
Pedro J. Estébanez
2017-03-17
Fixed typo in gdscript autocompletion.
mbalint12
2017-03-13
Skip asserts on non-debug builds at compiler level
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-28
Merge pull request #7878 from RebelliousX/else
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-26
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
Rémi Verschelde
2017-02-26
Merge pull request #7809 from hpvb/fix-6798
Rémi Verschelde
2017-02-21
Fix some compilation warnings.
Shlomi Fish
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-16
Allow preload to accept a const string.
Hein-Pieter van Braam
2017-02-15
-begin of export work, not done yet
Juan Linietsky
2017-02-13
Remove bounds check when resuming from yield.
Hein-Pieter van Braam
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-04
Fix parsing bug which causes range(variable) to crash the engine
lonesurvivor
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-23
Merge pull request #7583 from karroffel/wildcard
Rémi Verschelde
2017-01-20
made _ a special token in GDScript
karroffel
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Merge pull request #7532 from tagcup/pcg_prng
Rémi Verschelde
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
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