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AgeCommit message (Expand)Author
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
2016-08-05Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky
2016-07-22Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky
2016-07-17Forgot to clear signals on recompile, closes #5729Juan Linietsky
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques
2016-07-08Revert removing of function call in gd_parserGeorge Marques
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-07-01Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky
2016-06-30Only check for constants when parsing constants, should close #5497Juan Linietsky
2016-06-29Ability to put constants in constant expressions, closes #5264Juan Linietsky
2016-06-29Warn instad of crashing when class instance is gone after yield. Closes #5247...Juan Linietsky
2016-06-28Properly show the source:line even in inner clases, closes #3766Juan Linietsky
2016-06-28Fix bug in inner class reference, closes #1411Juan Linietsky
2016-06-28Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky
2016-06-28Fix extends issue, closes #4026Juan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
2016-06-25Optimize member access with selfPedro J. Estébanez
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky
2016-06-20Property reporty base type when a function fails, fixes #4581 probably also c...Juan Linietsky
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
2016-06-19Merge pull request #5268 from brakhane/fix-floating-bugRémi Verschelde
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-18correctly parse floats in scientific notationDennis Brakhane
2016-06-18Add @GDScript.type_existsGeequlim
2016-06-17reverted to ==, if a line is missing a statement, we'll have to make sure to ...Juan Linietsky
2016-06-17changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky
2016-06-17Merge pull request #5204 from vnen/fix-completion-crashJuan Linietsky
2016-06-18Fix type hint for the seed argumentRémi Verschelde
2016-06-13Fix crash in code completionGeorge Marques
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-11gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky
2016-06-11remove unnecesary found bug? print, closes #5028Juan Linietsky
2016-06-11Made many built-in gdscript functions return more descriptive errors, closes ...Juan Linietsky
2016-06-11-All variables from script are visible through get_property_list(), not just ...Juan Linietsky
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-06Revert "Fix implicit GDScript Reference inheritance"punto-
2016-06-05Fix implicit GDScript Reference inheritanceeska
2016-06-03Fix Color8 constructor using wrong value rangeGeorge Marques
2016-06-01missed ifdef that broke android buildJuan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky
2016-05-30[GDScript] Redefine var results in an errorYakov Borevich