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2020-11-30Merge pull request #43992 from vnen/variant-internal-object-setRémi Verschelde
Fix VariantInternal initialization and setting of object
2020-11-30Merge pull request #43504 from AndreaCatania/gds_fix_2Rémi Verschelde
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-30Fix VariantInternal initialization and setting of objectGeorge Marques
- Initialize Object pointer to nullptr so it's not used by mistake. - When setting an Object check if it's a reference so refcounting works as intended.
2020-11-30GDScript: Don't construct ref values in compilerGeorge Marques
Values that are passed by reference are not suited for being constructed at compile time because in this case they would be shared across all the construction statements.
2020-11-28Implement proper error print, Fixes a crash when no error messages are ↵AndreaCatania
generated by the analyser.
2020-11-27Merge pull request #43500 from AndreaCatania/gds_fixesRémi Verschelde
Fixes crash when parse_expression returns nullptr.
2020-11-27Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fixRémi Verschelde
GDScript: range function type check bug fixed
2020-11-27Merge pull request #43226 from mateosss/unreachable-prop-crashGeorge Marques
Fix crash due to unreachable code in properties
2020-11-27GDScript range function typecheck bug fixedThakee Nathees
Fix: #43586
2020-11-26Unregister GDScriptFunctionState classGeorge Marques
This is not user accessible anymore so it does not need to be show in documentation.
2020-11-26Merge pull request #43895 from vnen/gdscript-operators-fixRémi Verschelde
GDScript: Improve handling of operators
2020-11-26Merge pull request #43894 from vnen/gdscript-some-fixesRémi Verschelde
Some GDScript fixes
2020-11-26GDScript: Improve handling of operatorsGeorge Marques
- Use the new functions in Variant to determine the validity and resulting type of operators. - Split the operator function in codegen between binary and unary, since the unary ones have now a special requirement of having the second argument to be the NIL type when requesting info.
2020-11-26GDScript: Don't clear depended parsers too soonGeorge Marques
It can wait until the analyzer itself is destructed, otherwise other phases might be using freed parsers.
2020-11-26GDScript: Give an error if dependency can't be parsedGeorge Marques
Otherwise this may lead to a crash when the dependency is not present.
2020-11-25fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlberJordan Schidlowsky
2020-11-25Merge pull request #43856 from vnen/gdscript-some-fixesRémi Verschelde
A couple of GDScript fixes
2020-11-25GDScript: Fix return of cast expression on compilationGeorge Marques
It was mistakenly returning the source instead of the result.
2020-11-25GDScript: Fix range() being treated as array when optimized outGeorge Marques
The call of range() in a for loop is optimized to use int or vectors, to avoid allocating an array, however the type was set as array still. With the new typed VM this is an issue as the type mismatch the actual value, resulting in wrong instructions to be selected.
2020-11-25GDScript: Fix mishandling of stack pointersGeorge Marques
- Replace the for loop temporaries by locals. They cause conflicts with the stack when being popped, while locals are properly handled in the scope. - Change the interface for the codegen so the for loop list doesn't live through the whole block if it's a temporary. - Keep track of the actual amount of local variables in the stack. Using the size of the map is misleading in cases where multiple locals have the same name (which is allowed when there's no shadowing). - Added a few debug checks for temporaries, to avoid them being wrongly manipulated in the future. They should not live more than a line of code. - Rearrange some of compiler code to make sure the temporaries don't live across blocks.
2020-11-21GDScript: Add faster instruction for validated constructorGeorge Marques
Only for built-in types.
2020-11-21GDScript: Add typed iterate instructionsGeorge Marques
2020-11-21GDScript: Add faster call instructions for builtin methodsGeorge Marques
Methods from builtin types can be called by using the function pointer when the argument and base types are known at compile time.
2020-11-21GDScript: Add faster call instructions for native methodsGeorge Marques
2020-11-21GDScript: Add speficic set/get instructionsGeorge Marques
When the base type is known at compile-time, we can get a direct function pointer that is faster than the regular set/get paths.
2020-11-21GDScript: Add faster operator for known typesGeorge Marques
It now uses the direct operator function pointer, which increases performance in evaluation.
2020-11-21GDScript: Gather instructions arguments beforehandGeorge Marques
Almost all instructions need variant arguments. With this change they are loaded in an array before each instruction call. This makes the addressing code be localized to less places, improving compilation overhead and binary size by a small margin. This should not affect performance.
2020-11-21GDScript: Split Function code into multiple filesGeorge Marques
To improve organization and reduce the size of compilation units.
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-13Fixes crash when returns .Andrea Catania
2020-11-13GDScript: Fix native class not set with inheritanceGeorge Marques
2020-11-11Refactor variant built-in methods yet again.reduz
* Using C-style function pointers now, InternalMethod is gone. * This ensures much better performance in typed code. * Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-10Minor clamp and float fixesAaron Franke
2020-11-10Fix completion for built-in load functionGustav
2020-11-10Merge pull request #43423 from Calinou/doc-assert-avoid-side-effectsRémi Verschelde
Clarify that code in `assert()` should avoid side effects
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-09Clarify that code in `assert()` should avoid side effectsHugo Locurcio
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
2020-11-09Refactored variant constructor logicreduz
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-11-07Refactored variant setters/gettersreduz
-Discern between named, indexed and keyed -Get direct access to functions for typed GDScript and GDNative bindings -Small changes to some classes in order to work with the new setget binder
2020-11-06Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky
2020-11-05Merge pull request #42724 from theoway/error_message_fix_call_recursiveRémi Verschelde
Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-03Merge pull request #41516 from Lunatoid/allow-object-newRémi Verschelde
Fixed ParseError when calling Object.new()
2020-10-30Fix crash due to unreachable code in propertiesMateo de Mayo
2020-10-25Optimize SVG using `svgcleaner --multipass`Hugo Locurcio
This decreases the editor binary size by about 8 KB.
2020-10-23Shows ColorRect in Color constants autocompletionYuri Roubinsky
2020-10-20Merge pull request #42943 from vnen/gdscript-local-scope-fixRémi Verschelde
Fix handling of scope for local GDScript variables
2020-10-20Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fixGeorge Marques
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20GDScript: Fix handling of scope for local variablesGeorge Marques