summaryrefslogtreecommitdiff
path: root/modules/gdscript
AgeCommit message (Collapse)Author
2018-01-21GDScript: always call ResourceLoader::load() in non-completion modeBernhard Liebl
2018-01-20Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky
2018-01-18Merge pull request #15849 from poke1024/preload-completionRémi Verschelde
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18Suppress errors on autocompletion for preload()Bernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-16Fixes for parameter names of builtin functions in visual scripts/coreChaosus
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Merge pull request #15089 from poke1024/funcref-warnRémi Verschelde
Warn about funcref creation
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-26Warn about funcref creationBernhard Liebl
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-16Merge pull request #12845 from remorse107/Array-Dictionary-FixRémi Verschelde
Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-14GDScript files are converted to binary on export now.Juan Linietsky
2017-12-13Scons: Build modules in seperate env.Andreas Haas
2017-12-11Properly support nested ternary expressionsBojidar Marinov
Fixes 14324.
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-09Make GDScript parser raise error when exporting ObjectGeorge Marques
2017-12-07Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Style: Apply clang-format again on all filesRémi Verschelde
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook.
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-20Allow to extends constant variablesanikoyes
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Merge pull request #12952 from bojidar-bg/12392-export-enumsRémi Verschelde
Allow exporting enums from GDScript
2017-11-17Fix issue #11400. Fixes issue with arrays and dictionary acting as static ↵Robert Morse
objects between different instances of objects.
2017-11-17Merge pull request #12930 from vnen/gdscrit-output-printJuan Linietsky
Make tool scripts print on the editor Output panel
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-17Allow exporting enums from GDScriptBojidar Marinov
Use as `export(E) ...` Closes #12392
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
2017-11-17Abstract some method for script systemgeequlim
2017-11-16Add print_error function, akin to print_lineGeorge Marques
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde
2017-11-16Merge pull request #12957 from bojidar-bg/12928-numeric-underscoresRémi Verschelde
Allow underscores in GDScript numeric literals
2017-11-15Allow underscores in GDScript numeric literalsBojidar Marinov
Closes #12928
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15When script changes, defer tree updating. Fixes #9704Juan Linietsky
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-13Fixed signal connection dialog ignoring indentation settings when creating a ↵Michael Alexsander Silva Dias
function.
2017-11-12Merge pull request #12627 from Goutte/feat-support-tauRémi Verschelde
Add support for TAU constant.
2017-11-12Add support for the TAU constant. Fixes #12094.Goutte