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2022-11-24Merge pull request #69134 from jquinl/export_range_int_fixRémi Verschelde
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24GDScript: Properly respect `int` type hint for `@export_range`unknown
Fixes #69104. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warningclayjohn
2022-11-24GDScript: Only check if ignoring warnings in debug buildRémi Verschelde
2022-11-23[godot#68977] Fix constants parametersAdam Scott
2022-11-22GDScript: Don't warn about RETURN_VALUE_DISCARDED by defaultRémi Verschelde
This happens too often with normal usage of the API. The warning can still be useful to find actual bugs where discarding the return value wasn't intentional, but this should stay enabled manually, at least until we either improve the API to remove false positives, or improve the warning (e.g. to only warn about unused return value on const functions).
2022-11-22Merge pull request #68970 from Chaosus/gds_fix_lambda_signalRémi Verschelde
Fix using signals in lambda functions
2022-11-22Fix using signals in lambda functionsYuri Rubinsky
2022-11-22Merge pull request #68987 from ↵Rémi Verschelde
adamscott/fix-godot#61386-autoload-scenes-implicit-types Fix autoload scenes implicit types
2022-11-22Merge pull request #68972 from adamscott/fix-godot#68971-cached-sceneRémi Verschelde
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22Merge pull request #68911 from souplamp/return-value-discarded-errorRémi Verschelde
Clarify what happens when return value is discarded in GDScript warning text
2022-11-21[godot#61386] Fix autoload scenes implicit typesAdam Scott
2022-11-21change RETURN_VALUE_DISCARDED GDScript warn textsouplamp
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21[godot#68971] Fetch cached scene if it exists in `GDScriptCache`Adam Scott
2022-11-21Fix GDScript completion crashYuri Rubinsky
2022-11-20Merge pull request #68929 from adamscott/add-rename-checkRémi Verschelde
Add `GDScriptCache::move_script` check before executing logic
2022-11-20Merge pull request #68927 from rune-scape/rune-cache-parse-errorRémi Verschelde
GDScript: Cache scripts after parse error
2022-11-20Add move_script check before executing logicAdam Scott
2022-11-20GDScript: Cache scripts after parse errorrune-scape
2022-11-20GDScript: Fix setting to disable all warningsRémi Verschelde
The boolean was never set with the value from the project settings. Fixes #64559.
2022-11-20Fix empty text in editorrune-scape
2022-11-18Remove fix leftover that caused cyclic load issuesAdam Scott
2022-11-18Merge pull request #68854 from anvilfolk/highlight-varRémi Verschelde
Add error highlighting for duplicate variables/constants
2022-11-18Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2Rémi Verschelde
Fix cyclic references in GDScript 2.0
2022-11-18Fix cyclic references in GDScript 2.0Adam Scott
2022-11-18Add error highlighting for duplicate variables/constantsocean (they/them)
2022-11-17Fix ability to overload "script" variableocean (they/them)
2022-11-16Merge pull request #68717 from rune-scape/rune-compiler-regressionYuri Rubinsky
Fixes https://github.com/godotengine/godot/issues/68716
2022-11-15GDScript Compiler: regression fixRune
2022-11-15Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errorsRémi Verschelde
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15Merge pull request #68663 from Chaosus/gds_fix_completionYuri Rubinsky
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
Remove redundant non-trivial Variant types initializations
2022-11-14Fix completion popup for the variables created with `get_node` callYuri Rubinsky
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #65712 from Chaosus/gds_fix_completionRémi Verschelde
fix https://github.com/godotengine/godot/issues/64477
2022-11-13GDScript compiler subclass bugfixesRune
2022-11-08Fix named enums to use int64 typeYuri Rubinsky
2022-11-02Merge pull request #68125 from ↵Rémi Verschelde
kleonc/range-fix-single-arg-optimized-type-mismatch [GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02Merge pull request #68136 from qarmin/projection_not_equalRémi Verschelde
Support for checking that Projection is(not) null
2022-11-02Merge pull request #68040 from adamscott/fix-property-getter-return-typeRémi Verschelde
Fix property getter with custom return type
2022-11-02GDScript Fix type mismatch in optimized single arg `range`kleonc
2022-11-01Support for checking that Projection is(not) nullRafał Mikrut
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67826 from Chaosus/gds_fix_enumRémi Verschelde
Fix enum type to use int64_t instead of int in GDScript
2022-10-31Merge pull request #67055 from GuilhermeGSousa/custom-node-exportRémi Verschelde
Added custom node export
2022-10-31Merge pull request #68065 from zCubed3/fix_min_max_crashRémi Verschelde
`GDScriptAnalyzer` Fix math utilities crashing when invalid args are passed
2022-10-31Merge pull request #62695 from Spartan322/relax-constant-assertsRémi Verschelde
Allow non-constant string message for assert
2022-10-30Fix math utility functions crashing when invalid args passedzCubed3
2022-10-29[godot#68001] Fix property getter with custom return typeAdam Scott
2022-10-25Fix enum type to use int64_t instead of int in GDScriptYuri Rubinsky