Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-31 | Merge pull request #40903 from Calinou/doc-json | Rémi Verschelde | |
Improve JSON-related documentation | |||
2020-07-31 | Improve JSON-related documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3848. | |||
2020-07-30 | doc: Fix typo in BBcode tag | Rémi Verschelde | |
2020-07-29 | Refix GDScriptTranslationParser leak | SkyJJ | |
2020-07-29 | GDScript: Fix crash caused by inconsistent get_member | Lyuma | |
2020-07-28 | Merge pull request #40678 from aaronfranke/string-float64 | Rémi Verschelde | |
Make all String float conversion methods be 64-bit | |||
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-28 | Merge pull request #40762 from SkyLucilfer/PackedSceneLeak | Rémi Verschelde | |
Fix EditorTranslationParser leak | |||
2020-07-27 | GDScript: Fix crash on 'await' completion | George Marques | |
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix | Rémi Verschelde | |
GDScript: "Object" datatype changed from BUILTIN to NATIVE | |||
2020-07-26 | Merge pull request #39898 from Meriipu/master_gdscript | Rémi Verschelde | |
GDScript: Clarified/fixed inaccuracies in the built-in function docs. | |||
2020-07-26 | Merge pull request #40670 from vnen/remove-multilevel-call | Rémi Verschelde | |
Remove multilevel calls | |||
2020-07-26 | GDScript: "Object" datatype changed from BUILTIN to NATIVE | Thakee Nathees | |
Fix: #40656 | |||
2020-07-25 | GDScript: Clarified/fixed inaccuracies in the built-in function docs. | Meriipu | |
The input to smoothstep is not actually a weight, and the decscription of smoothstep was pretty hard to understand and easy to misinterpret. Clarified what it means to be approximately equal. nearest_po2 does not do what the descriptions says it does. For one, it returns the same power if the input is a power of 2. Second, it returns 0 if the input is negative or 0, while the smallest possible integral power of 2 actually is 1 (2^0 = 1). Due to the implementation and how it is used in a lot of places, it does not seem wise to change such a core function however, and I decided it is better to alter the description of the built-in. Added a few examples/clarifications/edge-cases. | |||
2020-07-24 | Remove multilevel calls | George Marques | |
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call. | |||
2020-07-24 | GDScript: Allow "new()" to be called in non-static functions | George Marques | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-22 | Wrap up GDScript 2.0 base implementation | George Marques | |
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-20 | Reintroduce code completion | George Marques | |
2020-07-20 | Reenable GDScript LSP server | George Marques | |
2020-07-20 | Added support for enums to be used as types in GDScript | George Marques | |
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Add new GDScript type checker | George Marques | |
2020-07-20 | Add better local variable detection in GDScript parser | George Marques | |
Also store Variant operator to avoid needing to do it repeatedly in later compiling stages. | |||
2020-07-20 | Add GDScript cache singleton | George Marques | |
2020-07-20 | Add support for properties | George Marques | |
2020-07-20 | Fix comments in beginning of file | George Marques | |
Also improve error for unknown characters. | |||
2020-07-20 | New GDScript tokenizer and parser | George Marques | |
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this. | |||
2020-07-14 | Include gdscript warning name in LSP message. | Ryan Roden-Corrent | |
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor. | |||
2020-07-14 | Revert "Include gdscript warning name in the warning message." | Ryan Roden-Corrent | |
This reverts commit de3ad3b30ecb8de1aa112df7d61630102f077b5b. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-06 | Fix GDScriptEditorTranslationParserPlugin instance leak | SkyJJ | |
2020-07-06 | Merge pull request #40155 from rcorre/warning-names | Rémi Verschelde | |
Include gdscript warning name in the warning message. | |||
2020-07-06 | Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor | Rémi Verschelde | |
Fix: editor crash on super constructor called | |||
2020-07-06 | Include gdscript warning name in the warning message. | Ryan Roden-Corrent | |
Occasionally you want to ignore a warning with a `warning-ignore` comment, and you have to go into the settings to look up what the actual name of the warning is. This patch appends the warning name to the end of the warning so you know what string to use to ignore it, similar to other linters like pylint. For example ``` "The signal 'blah' is declared but never emitted."; ``` is now ``` "The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)"; ``` | |||
2020-07-05 | Change translation parser plugin API to parse_file() | SkyJJ | |
2020-07-04 | Fix: editor crash on super constructor called | Thakee Nathees | |
Fix: #39909 | |||
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde | |
Make all String integer conversion methods be 64-bit | |||
2020-06-28 | Improve the preload and load descriptions | Tomasz Chabora | |
2020-06-17 | Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed | Rémi Verschelde | |
GDScript debugger incorrect error line fixed | |||
2020-06-17 | GDScript debugger incorrect error line fixed | Thakee Nathees | |
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number. | |||
2020-06-16 | Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter | Rémi Verschelde | |
Added shadowed var warning for `for` loop counter | |||
2020-06-16 | Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix | Rémi Verschelde | |
GDScript debugger stepping to incorrect line fix |