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2021-04-26Remove uses of `auto` for better readability and online code reviewsHugo Locurcio
The current code style guidelines forbid the use of `auto`. Some uses of `auto` are still present, such as in UWP code (which can't be currently tested) and macros (where removing `auto` isn't easy).
2021-04-24Merge pull request #48139 from vnen/gdscript-dict-keysRémi Verschelde
Fix mismatch between String and StringName in dictionary keys
2021-04-24Merge pull request #47891 from Razoric480/lsp-update-filesystemRémi Verschelde
Make LSP update the filesystem for changed scripts
2021-04-23GDScript: Make sure Lua-style dicts use StringName as keysGeorge Marques
2021-04-23GDScript: Fix resolution of dictionary keysGeorge Marques
There was a mixup between String and StringName keys. Now they're clearly separated. This also means you have to consider which type you're using for the dictionary keys and how you are accessing them.
2021-04-20Merge pull request #47956 from vnen/gdscript-double-stackRémi Verschelde
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-16GDScript: Adjust type of temporaries when neededGeorge Marques
2021-04-16Merge pull request #47701 from vnen/gdscript-test-runnerRémi Verschelde
2021-04-14GDScript: Pool temporary values by type on the stackGeorge Marques
So the stack slots perform less type changes, which is useful for future optimizations.
2021-04-14Make LSP update the filesystem of changed scriptsFrancois Belair
This updates global classes and exposes base member variables. Fixes #39713
2021-04-14Merge pull request #47330 from ↵George Marques
Blackiris/fix-corrupt-scene-when-export-has-setter Fix corrupt scene when export var has setter
2021-04-14Fix corrupt scene when export var has setterJulien Nguyen
2021-04-11Fix type argument in is_builtin which was treated as an addressJulien Nguyen
2021-04-08Reduce number of addressing modes in GDScript VMGeorge Marques
There's now only 3 addressing modes: stack, constant, and member. Self, class, and nil are now present respectively in the first 3 stack slots. Global and class constants are moved to local constants when compiling. Named globals is only present on editor to use on tool singletons, so its use now emits a new instruction to copy the global to the stack. This allow us to further optimize the VM later by embedding the addressing modes in the instructions themselves, which is better done with less permutations.
2021-04-08Add runner for GDScript testingGeorge Marques
This is meant for testing the GDScript implementation, not for testing user scripts nor testing the engine using scripts. Tests consists in a GDScript file and a .out file with the expected output. The .out file format is: expected status (based on the enum GDScriptTest::TestStatus) on the first line, followed by either an error message or the resulting output. Warnings are added after the first line, before the output (or compiler errors) if the parser pass without any error. The test script must have a function called `test()` which takes no argument. Such function will be called by the test runner. The test should not have any dependency unless it's part of the test too. Global classes (using `class_name`) are registered before the runner starts, so those should work if needed. Use the command `godot --gdscript-generate-tests godot-source/modules/gdscript/tests/scripts` to update the .out files with the current output (make sure the output are the expected values before committing). The tests themselves are part of the doctest suite so those can be executed with `godot --test`. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2021-04-07Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangsRémi Verschelde
Fix infinite loop when guessing argument type from parent class
2021-04-06Fix stack overflow in setterJulien Nguyen
2021-04-05Fix infinite loop when guessing argument type from parent classJulien Nguyen
2021-04-05Merge pull request #47569 from vnen/gdscript-typed-returnRémi Verschelde
GDScript: Properly validate return type
2021-04-05GDScript: Properly validate return typeGeorge Marques
When the type cannot be validated at compile time, the runtime must do a check to ensure type safety is kept, as the code might be assuming the return type is correct in another place, leading to crashes if the contract is broken.
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-04Fix GDScript variables addresses getting mixedJulien Nguyen
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-03-30Merge pull request #47131 from vnen/gdscript-export-fixRémi Verschelde
Fix a few issues with @export in GDScript
2021-03-30Merge pull request #47492 from vnen/gdscript-typed-arraysRémi Verschelde
GDScript: Fix array type check on constants
2021-03-30GDScript: Fix array type check on constantsGeorge Marques
They mistakenly pointing to the wrong union member (variable instead of constant).
2021-03-30GDScript: Implement export of typed arraysGeorge Marques
2021-03-30GDScript: Allow export of enum variablesGeorge Marques
Also fix the enum type in variables to be integer.
2021-03-30GDScript: Show error on invalid initializer expressionGeorge Marques
2021-03-30Move GDSript annotation application after type-checkingGeorge Marques
This ensures that annotations that rely on the datatype (such as @export) can validated it timely, allowing compound expressions instead of only literal values.
2021-03-29Merge pull request #46830 from vnen/gdscript-typed-arraysRémi Verschelde
GDScript typed arrays
2021-03-29Add typed arrays to GDScriptGeorge Marques
- Use `Array[type]` for type-hints. e.g.: `var array: Array[int] = [1, 2, 3]` - Array literals are typed if their storage is typed (variable asssignment of as argument in function all). Otherwise they are untyped.
2021-03-23Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templatesRémi Verschelde
Add unit tests for export templates
2021-03-22Add unit tests for export templatesGordon MacPherson
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-19Fix missing quote in multiline GDScript stringAlex Hirsch
fix #47117
2021-03-14Merge pull request #46936 from DavidSichma/match_temp_headerRémi Verschelde
Fixed match test expression for temporaries
2021-03-12Fixed match test expression for temporariesDavid Sichma
Fixed that a potentially popped temporary was used for the value in match statements.
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-10Implement Navigation layersGilles Roudière
2021-03-02Fixed match for expression patternDavid Sichma
equality comparison now writes to right target address
2021-03-02Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fixGeorge Marques
GDScript export array/dictionary type infer bug fix
2021-03-02Merge pull request #46559 from asmaloney/fix-code-completionRémi Verschelde
Script editor: Fix two special cases not being checked in code completion
2021-03-02Merge pull request #41897 from strank/not-in-conditional-doneRémi Verschelde
Add a "not in" operator to GDScript.
2021-03-01[script editor] Fix two special cases not being checked in code completionAndy Maloney
When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return". This means that the two special cases (autoloads and input actions) are never checked. Removing the return lets these work properly in the editor. (Also reorder conditionals to short-circuit and avoid expensive methods.)
2021-02-25Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fixRémi Verschelde
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25Merge pull request #40276 from Taywee/masterRémi Verschelde
remove invalid codeLensProvider value from lsp
2021-02-24false positive "Identifier not found" error or signals fixedThakee Nathees
2021-02-18Fixed Invalid function bindings #46135Vignesh1-art
Fixed GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded