Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-29 | -add breakpoint statement to ease with debugging, closes #3165 | reduz | |
2015-12-29 | -fixed bug with some indent blocks not properly checked, fixes #2570 | reduz | |
-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like | |||
2015-12-28 | -renamed function get_relative_transform() to ↵ | reduz | |
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155 | |||
2015-12-28 | - added 'onready' keyword to gdscript. Defers initialization of member ↵ | reduz | |
variables until _ready() is run. | |||
2015-12-28 | -Added proper code completion for singletons | reduz | |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-14 | Merge pull request #3051 from eska014/add-export-hints | Rémi Verschelde | |
Add GDScript export hints for named bit flags, exponential ranges and global filesystem | |||
2015-12-14 | Add GDScript export hint for named bit flags | eska | |
Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags` | |||
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-11 | Add GDScript export hints for global filesystem and exponential ranges | eska | |
- File in global filesystem: `String, FILE, GLOBAL, "*.png"`, tool scripts only - Directory in global filesystem: `String, DIR, GLOBAL`, tool scripts only - Exponential range: `float, EXP, 50, 150, 2` | |||
2015-12-08 | Merge pull request #2877 from eska014/remove-builtin-aliases | Juan Linietsky | |
Remove unexpected GDScript aliases for built-in types | |||
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys | |||
2015-11-30 | Merge pull request #2938 from koalefant/master | Rémi Verschelde | |
Break into GDScript debugger when new() fails | |||
2015-11-29 | GDScript: fixed highlighting of the next line when colon is missing | koalefant | |
2015-11-29 | Break into GDScript debugger when new() fails | admix | |
2015-11-26 | Add script auto-completion for function parameters | Franklin Sobrinho | |
2015-11-23 | Remove unexpected GDScript built-in type aliases | eska | |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | |
remove child variable that is duplicated from parent class | |||
2015-11-12 | Allow extending from Object in GDScript | eska | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-18 | remove child variable that is duplicated from parent class | firefly2442 | |
2015-10-17 | Merge pull request #2497 from vnen/fix-2490 | Juan Linietsky | |
Make dict2inst set internal members of instance | |||
2015-10-16 | Add GDScript export hint for real numbers with easing `export(float, EASE)` | eska | |
2015-10-16 | Add multiline string GDScript export hint `export(String, MULTILINE)` | eska | |
2015-10-16 | Revert "add flag and multiline hits in GDScript" | eska | |
This reverts commit 7843ec6633625455e689e711aa62e9d8337689fa. | |||
2015-09-20 | Make dict2inst set internal members of instance | George Marques | |
Fix #2490 | |||
2015-09-02 | Fixes editor freeze | crr0004 | |
2015-08-30 | detect node and variable assignments in _ready, _init, etc for further code ↵ | Juan Linietsky | |
completion | |||
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | |
Yes, I'm trying to convince you to test the alpha release by adding all these now :) | |||
2015-08-23 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-08 | Merge pull request #2282 from Ovnuniarchos/master | Juan Linietsky | |
Bitmask editor and some CanvasItem documentation. | |||
2015-08-08 | Merge pull request #2323 from dbsGen/patch-2 | Juan Linietsky | |
add flag and multiline hints in GDScript | |||
2015-08-07 | Add missing token name for signal. closes #2201 | neikeq | |
2015-08-04 | more debugger fixes | Juan Linietsky | |
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed | |||
2015-08-04 | error debugger | Juan Linietsky | |
shows the list of errors that happened during running the game, traces can be analyzed | |||
2015-08-01 | add flag and multiline hits in GDScript | Gen | |
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT | |||
2015-07-20 | Added FLAGS to int hint to make an int a bitmask on the editor. | Ovnuniarchos | |
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-27 | more code completion improvements | Juan Linietsky | |
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc. | |||
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-24 | added ability to define signals in script | Juan Linietsky | |
closes #2175 | |||
2015-06-22 | Merge pull request #2088 from KillerJaguar/setter-fix | Juan Linietsky | |
Fixed variables being set before calling the setter method | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-13 | Fixed variables being set before calling the setter method | Jaguar | |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-05-17 | properly save external resources, fixes #1924 | Juan Linietsky | |
added API to get scancode names to OS | |||
2015-05-16 | -bit slower execution in debug, but proper error reporting for get index and ↵ | Juan Linietsky | |
operators, fixes #1911 |