Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-11 | Merge pull request #6802 from henriquelalves/master | Rémi Verschelde | |
Added small modification on gdscript parser to allow users insert '+' before variables | |||
2016-11-03 | Make GDScript parser ignore floating strings in class definition | Bojidar Marinov | |
Fixes #1320 | |||
2016-11-01 | style: Fix PEP8 blank lines issues in Python files | Rémi Verschelde | |
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines. | |||
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | |
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line. | |||
2016-10-22 | Added small modification on parser for '+' | Henrique L. Alves | |
2016-10-22 | Merge pull request #6564 from ↵ | Rémi Verschelde | |
SuperUserNameMan/gdscript_opcode_line_opcode_breakpoint fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode | |||
2016-10-17 | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde | |
SCsub: Add python shebang as a hint for syntax highlighting | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-17 | Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-script | Rémi Verschelde | |
Add `String char(int ascii)` function to GDScript and Visual Script | |||
2016-10-15 | modules: Clone env in each module | Rémi Verschelde | |
This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be. | |||
2016-10-14 | Merge pull request #6813 from Faless/fix_6801_bis | Rémi Verschelde | |
Re-Allow absolute paths, make them behave correctly | |||
2016-10-13 | Adapt overlooked instances of zero-based column numbers | Pedro J. Estébanez | |
2016-10-13 | Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" | Fabio Alessandrelli | |
Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5. | |||
2016-10-11 | Merge pull request #6775 from RandomShaper/one-based-col-numbers | Rémi Verschelde | |
Make text column numbers one-based | |||
2016-10-11 | Merge pull request #6694 from bojidar-bg/gdscript-newline-functions | Rémi Verschelde | |
Allow for linebreaks in function calls and definitions and yeild/signal. | |||
2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | |
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||
2016-10-09 | i18n: Fix string that broke msgmerge | Rémi Verschelde | |
2016-10-09 | Merge pull request #6730 from Faless/fix_export_crash_error | Rémi Verschelde | |
Throw an error when exporting a resource class | |||
2016-10-06 | Throw an error when exporting a resource class | Fabio Alessandrelli | |
"export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729 | |||
2016-10-04 | Add warning when (pre)loading paths with leading / (#4280 - #3106) | Fabio Alessandrelli | |
2016-10-03 | Allow for linebreaks in function calls and definitions and yeild/signal. | Bojidar Marinov | |
(Plus maybe a few other things) | |||
2016-10-03 | Add `String char(int ascii)` function to GDScript and Visual Script | Bojidar Marinov | |
Just hope it doesn't crashes with that much pointer math... :smile: | |||
2016-09-20 | Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in ↵ | yg2f | |
Release mode When godot is in release mode, GDscript compiler does not generate bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore. This optimizes GDscript execution speed when the script contains a lot of comments in blocs executed in loops. Fixes #6487 | |||
2016-09-12 | Fix build for templates | George Marques | |
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-11 | Merge pull request #6281 from bojidar-bg/gdscript-ternary-operator | Juan Linietsky | |
Ternary operator in GDScript (a if x else b) | |||
2016-09-11 | Added constants from types in code completion, somehow this was never added. | Juan Linietsky | |
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete.. | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-10 | Merge pull request #6292 from bojidar-bg/gdscript-add-enums | Juan Linietsky | |
Adds enums to GDScript | |||
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | |
documentation more clearly and also make it easier to bind to C# | |||
2016-09-05 | Clean up GDScript template | Răzvan Cosmin Rădulescu | |
2016-08-27 | Add enum naming, by assinging a given enum's values to a Dict | Bojidar Marinov | |
2016-08-27 | Adds enums to GDScript | Bojidar Marinov | |
Fixes #2966 | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-25 | Ternary operator in GDScript (a if x else b) | Bojidar Marinov | |
Fixes #1961 | |||
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-13 | Fix some comparisons between signed and unsigned integers | Johan Manuel | |
2016-08-13 | Fix some warnings about misleading indentation | Johan Manuel | |
2016-08-13 | Remove some unused variables | Johan Manuel | |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | |
Allow documenting unexposed return types in bind_native_method | |||
2016-08-08 | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde | |
Fix #5891 by not expecting the script instance to be a GDInstance | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-06 | Added yield() signal smart autocompletion. | Juan Linietsky | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska | |
Document return type of `Object.call` and `GDScript.new` | |||
2016-08-05 | Fix #5891 by not expecting the script instance to be a GDInstance | Bojidar Marinov | |
It could be a placeholder instance as well | |||
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |