Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-23 | Merge pull request #59065 from fabriceci/script-template-condition-too-wide | Rémi Verschelde | |
2022-03-23 | Restrict the condition when checking if a script is a template | fabriceci | |
2022-03-22 | Merge pull request #59056 from Chaosus/gds_fix_extends_crash | Yuri Rubinsky | |
2022-03-22 | Merge pull request #58971 from Chaosus/gds_multiline_annotation | Yuri Rubinsky | |
2022-03-21 | Merge pull request #59194 from Chaosus/gds_export_flags_limit_error | Rémi Verschelde | |
Add an error emitting when the `@export_flags` arg count is exceeded | |||
2022-03-16 | Add an error emitting when the `@export_flags` arg count is exceeded | Yuri Roubinsky | |
2022-03-14 | Fix default value count checking for inherited function | Yuri Roubinsky | |
2022-03-12 | Prevent crash due to empty error message on empty extends in GDScript | Yuri Roubinsky | |
2022-03-10 | Allow making multiline annotations in GDScript | Yuri Roubinsky | |
2022-03-09 | Remove VARIANT_ARG* macros | reduz | |
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. | |||
2022-03-09 | Fix `VisualShaderNodeCustom` script template | Yuri Roubinsky | |
2022-03-07 | Merge pull request #58853 from V-Sekai/default-arg-values | Rémi Verschelde | |
2022-03-07 | Restore building web platform by enclosing resolve_function_signature. | K. S. Ernest (iFire) Lee | |
2022-03-07 | Merge pull request #58847 from KoBeWi/editor_settings_mess | Rémi Verschelde | |
2022-03-06 | Remove duplicate editor settings definitions | kobewi | |
2022-03-06 | GDScript: Check if method signature matches the parent | George Marques | |
To guarantee polymorphism, a method signature must be compatible with the parent. This checks if: 1. Return type is the same. 2. The subclass method takes at least the same amount of parameters. 3. The matching parameters have the same type. 4. If the subclass takes more parameters, all of the extra ones have a default value. 5. If the superclass has default values, so must have the subclass. There's a few test cases to ensure this holds up. | |||
2022-03-04 | Add test cases for accessing parent elements from child class | strank | |
2022-03-04 | Merge pull request #56830 from strank/parent-signals | Rémi Verschelde | |
2022-03-04 | Merge pull request #58185 from V-Sekai/explicit_variant_assignment_fix | Rémi Verschelde | |
2022-03-04 | Merge pull request #58201 from V-Sekai/debugger_locals | Rémi Verschelde | |
2022-03-04 | Merge pull request #58320 from mphe/fix_object_typed_arrays | Rémi Verschelde | |
2022-03-04 | Merge pull request #58250 from V-Sekai/typed_array_fix | Rémi Verschelde | |
2022-03-04 | Merge pull request #58626 from groud/fix_gdscript_analyser_crash | Rémi Verschelde | |
2022-03-04 | Merge pull request #58670 from KoBeWi/internal_debugger | Rémi Verschelde | |
2022-03-03 | Merge pull request #58262 from Sauermann/fix-range-doc | Max Hilbrunner | |
Describe usage of float in range documentation | |||
2022-03-02 | Fix debugger not opening built-in scripts | kobewi | |
2022-02-28 | Fix a crash in GDScriptAnalyzer when a script class's file is not found | Gilles Roudière | |
2022-02-23 | Merge pull request #58244 from V-Sekai/typed_fail_case_return | Rémi Verschelde | |
2022-02-23 | Merge pull request #58415 from V-Sekai/cyclic_assignment_gdscript_fixes | Rémi Verschelde | |
2022-02-22 | Rename motion_velocity to velocity | Chris Bradfield | |
2022-02-22 | Fixes cyclic detection from variables assigning themselves to themselves in ↵ | SaracenOne | |
autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body | |||
2022-02-19 | Fix typed arrays for Object based types | Marvin Ewald | |
Fixes https://github.com/godotengine/godot/issues/53771. | |||
2022-02-18 | Make 'is_attribute' false during parse error to prevent crash | SaracenOne | |
2022-02-18 | Describe usage of float in range documentation | Markus Sauermann | |
2022-02-17 | Fix using typed arrays based on script classes | SaracenOne | |
2022-02-17 | Return a correctly typed variant in case of a function error to prevent hard ↵ | SaracenOne | |
crashes | |||
2022-02-16 | Fix local variables not showing when breaking on final line | SaracenOne | |
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |
2022-02-16 | Fix error when assigning to an explicitly annotated variant from an ↵ | SaracenOne | |
ambiguous source | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-11 | Fix "Identifier not found" compiler error when accessing inherited signals ↵ | strank | |
or functions as callables. | |||
2022-02-08 | Refactor some object type checking code with `cast_to` | Rémi Verschelde | |
Less stringly typed logic, and less String allocations and comparisons. | |||
2022-02-07 | [Net] Add type check to GDScriptRPCCallable. | Fabio Alessandrelli | |
It will print an error when using an RPC defined on an object which does not extend Node. | |||
2022-02-07 | [Net] Implement GDScript custom RPC callable. | Fabio Alessandrelli | |
2022-02-07 | Merge pull request #57748 from fabriceci/rename-script-template-variable | Rémi Verschelde | |
2022-02-07 | rename jump force to jump velocity | fabriceci | |
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky | |
2022-02-04 | Highlight "namespace" as a GDScript keyword in the syntax highlighter | Hugo Locurcio | |
Like "trait" and "yield", "namespace" is currently not implemented but is still reserved for future use. | |||
2022-02-04 | Merge pull request #57591 from vnen/gdscript-enum-fixes | Rémi Verschelde | |