Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-05 | Clean up GDScript template | Răzvan Cosmin Rădulescu | |
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | |
Allow documenting unexposed return types in bind_native_method | |||
2016-08-08 | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde | |
Fix #5891 by not expecting the script instance to be a GDInstance | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-06 | Added yield() signal smart autocompletion. | Juan Linietsky | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska | |
Document return type of `Object.call` and `GDScript.new` | |||
2016-08-05 | Fix #5891 by not expecting the script instance to be a GDInstance | Bojidar Marinov | |
It could be a placeholder instance as well | |||
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-30 | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska | |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-22 | Set proper line into operators when parsing GDScript, fixes #5822 | Juan Linietsky | |
2016-07-20 | Fixed reloading of tool scripts within editor, they should work much better ↵ | Juan Linietsky | |
now, closes #3194 | |||
2016-07-17 | Forgot to clear signals on recompile, closes #5729 | Juan Linietsky | |
2016-07-10 | Allow semicolon after 'pass' keyword | George Marques | |
2016-07-08 | Revert removing of function call in gd_parser | George Marques | |
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes. | |||
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-01 | Merge pull request #5407 from RandomShaper/opt-self-indexing | Juan Linietsky | |
Optimize member access with self | |||
2016-06-30 | Only check for constants when parsing constants, should close #5497 | Juan Linietsky | |
2016-06-29 | Ability to put constants in constant expressions, closes #5264 | Juan Linietsky | |
2016-06-29 | Warn instad of crashing when class instance is gone after yield. Closes ↵ | Juan Linietsky | |
#5247 , probably closes other yield related crashes | |||
2016-06-28 | Properly show the source:line even in inner clases, closes #3766 | Juan Linietsky | |
2016-06-28 | Fix bug in inner class reference, closes #1411 | Juan Linietsky | |
2016-06-28 | Fixed bug related to resolving constants in a class, closes #1110 | Juan Linietsky | |
2016-06-28 | Fix extends issue, closes #4026 | Juan Linietsky | |
2016-06-26 | -Fix crashes with thread_exit() | Juan Linietsky | |
-Added draft of C script API (still disabled and unused) | |||
2016-06-25 | Optimize member access with self | Pedro J. Estébanez | |
Let the compiler take the fast path when a member is superfluously accessed with `self.`. | |||
2016-06-24 | Add "bool" to GDScript reserverd keywords | Andreas Haas | |
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false` | |||
2016-06-24 | Properly report a valid error instead of reporting as a bug, closes #3841 | Juan Linietsky | |
2016-06-20 | Property reporty base type when a function fails, fixes #4581 probably also ↵ | Juan Linietsky | |
closes other issues | |||
2016-06-19 | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | |
Removed lots of prints | |||
2016-06-19 | Merge pull request #5268 from brakhane/fix-floating-bug | Rémi Verschelde | |
correctly parse floats in scientific notation (Fix #5267) | |||
2016-06-18 | Removed lots of prints | Daniel J. Ramirez | |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-18 | correctly parse floats in scientific notation | Dennis Brakhane | |
GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267 | |||
2016-06-18 | Add @GDScript.type_exists | Geequlim | |
2016-06-17 | reverted to ==, if a line is missing a statement, we'll have to make sure to ↵ | Juan Linietsky | |
add it | |||
2016-06-17 | changed == for >= since some statements may not store a line (if line is empty) | Juan Linietsky | |
this is added to #5204 | |||
2016-06-17 | Merge pull request #5204 from vnen/fix-completion-crash | Juan Linietsky | |
Fix crash in code completion | |||
2016-06-18 | Fix type hint for the seed argument | Rémi Verschelde | |
Closes #5260. | |||
2016-06-13 | Fix crash in code completion | George Marques | |
Fix #4641 | |||
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | |
use and also fixes #4756 | |||
2016-06-11 | gdscript tokenizer will dislike use of case, closes #4991 | Juan Linietsky | |
2016-06-11 | remove unnecesary found bug? print, closes #5028 | Juan Linietsky | |