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AgeCommit message (Collapse)Author
2016-09-05Clean up GDScript templateRăzvan Cosmin Rădulescu
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
Allow documenting unexposed return types in bind_native_method
2016-08-08Merge pull request #6045 from bojidar-bg/extends-on-placeholdersRémi Verschelde
Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-06Added yield() signal smart autocompletion.Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
Document return type of `Object.call` and `GDScript.new`
2016-08-05Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov
It could be a placeholder instance as well
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky
issues.
2016-07-22Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better ↵Juan Linietsky
now, closes #3194
2016-07-17Forgot to clear signals on recompile, closes #5729Juan Linietsky
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques
2016-07-08Revert removing of function call in gd_parserGeorge Marques
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-01Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky
Optimize member access with self
2016-06-30Only check for constants when parsing constants, should close #5497Juan Linietsky
2016-06-29Ability to put constants in constant expressions, closes #5264Juan Linietsky
2016-06-29Warn instad of crashing when class instance is gone after yield. Closes ↵Juan Linietsky
#5247 , probably closes other yield related crashes
2016-06-28Properly show the source:line even in inner clases, closes #3766Juan Linietsky
2016-06-28Fix bug in inner class reference, closes #1411Juan Linietsky
2016-06-28Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky
2016-06-28Fix extends issue, closes #4026Juan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
-Added draft of C script API (still disabled and unused)
2016-06-25Optimize member access with selfPedro J. Estébanez
Let the compiler take the fast path when a member is superfluously accessed with `self.`.
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky
2016-06-20Property reporty base type when a function fails, fixes #4581 probably also ↵Juan Linietsky
closes other issues
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
Removed lots of prints
2016-06-19Merge pull request #5268 from brakhane/fix-floating-bugRémi Verschelde
correctly parse floats in scientific notation (Fix #5267)
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18correctly parse floats in scientific notationDennis Brakhane
GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267
2016-06-18Add @GDScript.type_existsGeequlim
2016-06-17reverted to ==, if a line is missing a statement, we'll have to make sure to ↵Juan Linietsky
add it
2016-06-17changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky
this is added to #5204
2016-06-17Merge pull request #5204 from vnen/fix-completion-crashJuan Linietsky
Fix crash in code completion
2016-06-18Fix type hint for the seed argumentRémi Verschelde
Closes #5260.
2016-06-13Fix crash in code completionGeorge Marques
Fix #4641
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky
use and also fixes #4756
2016-06-11gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky
2016-06-11remove unnecesary found bug? print, closes #5028Juan Linietsky