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2018-09-15Add GDScript slave keyword deprecation warning.Fabio Alessandrelli
2018-09-15Clearly deprecate sync too in favor of remotesync.Fabio Alessandrelli
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
2018-09-15Rename slave keyword to puppetFabio Alessandrelli
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-10Fix crash when extending non-existing GDScript fileRémi Verschelde
Fixes #21682 with a partial revert of #21411. The ~Ref() destructor (from 'scriptres') already takes care of freeing the 'script' resource.
2018-09-08Fixed scientific notaion not highlighting correctly, issue 21435Paulb23
2018-09-05Fixed return type for get_stack() function callWiggleWizard
2018-08-27Merge pull request #21449 from vnen/gdscript-builtin-isRémi Verschelde
Allow `is` operator to test built-in types
2018-08-27Merge pull request #21369 from Noshyaar/exportflagRémi Verschelde
Deprecating bit flags export with no hint text
2018-08-27Merge pull request #21450 from vnen/gdscript-type-spaceRémi Verschelde
Remove space before colon on type hints
2018-08-26GDScript: Remove space before colon on type hintsGeorge Marques
2018-08-26GDScript: Allow `is` operator to test built-in typesGeorge Marques
2018-08-26Fixes several resource leaks in ...Crazy-P
- gdscript - gdscript_compiler - regex - android/export - gles3/rasterizer (scene and storage)
2018-08-24Deprecating bit flags export with no hint textPoommetee Ketson
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21GDScript: Ignore unused arguments/local vars that start with _George Marques
Makes it simple to ignore particular arguments without adding special comments, especially in engine-defined functions.
2018-08-21GDScript: Show warning messages only on debuggerGeorge Marques
Don't show on console/output anymore.
2018-08-21GDScript: Fix undefined behavior on GDScriptTokenizerBufferGeorge Marques
2018-08-21GDScript: Forbid invalid identifiers in match bindingsGeorge Marques
Also forbid shadowing a variable from an upper scope.
2018-08-21GDSCript: Fix cyclic class dependency detectionGeorge Marques
2018-08-19Highlight multiline strings as strings instead of commentsHugo Locurcio
Since multiline comments are not officially supported in GDScript, it is more common to see multiline strings being used as strings rather than as comments (which are actually standalone expressions here). This closes #21142.
2018-08-15Fix error spam from loading script class iconsWill Nations
2018-08-14Add custom icons to script classes.Will Nations
2018-08-14Merge pull request #20583 from neikeq/issue-15371Rémi Verschelde
Fix case where exported properties value is lost
2018-08-13Remove usage console spamChaosus
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-07-31Allow some non-integer built-in constants in gdscriptBernhard Liebl
2018-07-29Fix case where exported properties value is lostIgnacio Etcheverry
Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation - Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly. - Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false. - Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty. - PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not. - Fixed a few problems during reloading of C# scripts.
2018-07-26GDScript: Fix parse error in string formattingGeorge Marques
2018-07-25GDScript: Add type inference syntax for function argumentsGeorge Marques
2018-07-25GDScript: Fix type detection for String formatting operatorGeorge Marques
2018-07-25GDScript: Fix type detection on Object typed assignGeorge Marques
Also make typed assigns a debug-only thing, so release builds are more lenient on errors.
2018-07-25GDScript: Allow accessing constants of outer classesGeorge Marques
2018-07-25GDScript: Enable built-in function introspection in non-toolsGeorge Marques
Only for debug builds. Fix problems in non-tools targets.
2018-07-25GDScript: Fix bogus error when a cursor token is found on classGeorge Marques
2018-07-25GDScript: Allow strict conversion when assigning typed variablesGeorge Marques
2018-07-25GDScript: Fix mismatching between export hint and type hintGeorge Marques
2018-07-25GDScript: Allow inherited method to add optional argumentsGeorge Marques
Also show the parent method signature in the error message.
2018-07-25GDScript: Fix returned value of get_default_argument_count()George Marques
2018-07-25GDScript: Fix main script detectionGeorge Marques
2018-07-25GDScript: Look up local scope first for detecting typeGeorge Marques
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-20Rewrite code completionGeorge Marques
- Use data type struct from the parser. - Avail from type hints when type can't be guessed. - Consider inner classes and other scripts when looking for candidates.
2018-07-20Add ability to infer variable type from assigned valueGeorge Marques
Syntax: var x : = 42 Infers the type of "x" to be an integer.
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-07-20Fix line number detection in some parser nodesGeorge Marques
2018-07-20Use type hints to improve completionGeorge Marques
- Allow type hints to be completed. - Use type information to infer completion candidates. - Show typed function signature in tooltip. - Add type hints when completing declaration from virtual functions (optional).
2018-07-20Add syntax highlighting to type hintsGeorge Marques