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2018-04-04Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighterPaulb23
2018-04-04Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighterRémi Verschelde
Abstracted the syntax highlighter from text edit.
2018-04-03Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang
2018-04-02Abstracted the syntax highlighter from text editPaulb23
2018-03-15Merge pull request #17291 from Warlaan/masterHein-Pieter van Braam
completed-signal for coroutines with more than one yield
2018-03-15Fix script template on `_ready` behaviorPoommetee Ketson
2018-03-14completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵Lars Kokemohr
now, allowing to yield for completion of a function with more than one yield inside.
2018-03-04fix enum from preloaded script in exportx1212
without triggering unnecessary reloads and parsing.
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-24Removed whitespaces around arguments of functions.anakimluke
Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. (cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6)
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-19Merge pull request #15852 from poke1024/color_hsvRémi Verschelde
Add Color.from_hsv()
2018-02-19Merge pull request #15933 from x1212/fix_preload_in_exportsRémi Verschelde
fix spurious error messages during autocomplete and validate
2018-02-19Merge pull request #16173 from vnen/gdscript-argumentsRémi Verschelde
Add argument count check for some GDScript functions
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-14fix spurious error messages during autocomplete and validatex1212
_parse() caused resets on members like validating and for_completion by calling clear().
2018-02-14Merge pull request #16176 from vnen/gdscript-default-argsRémi Verschelde
Show default values in docs for GDScript built-in functions
2018-02-02GDScriptParser: Remove debug prints.Andreas Haas
2018-01-30Show default values in docs for GDScript built-in functionsGeorge Marques
2018-01-30Add argument count check for some GDScript functionsGeorge Marques
- Print functions have no check. - Also remove extra apostrophe from the error report.
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-21GDScript: always call ResourceLoader::load() in non-completion modeBernhard Liebl
2018-01-20Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky
2018-01-18Merge pull request #15849 from poke1024/preload-completionRémi Verschelde
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18Suppress errors on autocompletion for preload()Bernhard Liebl
2018-01-18Add Color.from_hsv()Bernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-16Fixes for parameter names of builtin functions in visual scripts/coreChaosus
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Merge pull request #15089 from poke1024/funcref-warnRémi Verschelde
Warn about funcref creation
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-26Warn about funcref creationBernhard Liebl
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-16Merge pull request #12845 from remorse107/Array-Dictionary-FixRémi Verschelde
Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-14GDScript files are converted to binary on export now.Juan Linietsky
2017-12-13Scons: Build modules in seperate env.Andreas Haas
2017-12-11Properly support nested ternary expressionsBojidar Marinov
Fixes 14324.
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-09Make GDScript parser raise error when exporting ObjectGeorge Marques
2017-12-07Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Style: Apply clang-format again on all filesRémi Verschelde
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook.
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.