summaryrefslogtreecommitdiff
path: root/modules/gdscript
AgeCommit message (Collapse)Author
2016-07-22Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better ↵Juan Linietsky
now, closes #3194
2016-07-17Forgot to clear signals on recompile, closes #5729Juan Linietsky
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques
2016-07-08Revert removing of function call in gd_parserGeorge Marques
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-01Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky
Optimize member access with self
2016-06-30Only check for constants when parsing constants, should close #5497Juan Linietsky
2016-06-29Ability to put constants in constant expressions, closes #5264Juan Linietsky
2016-06-29Warn instad of crashing when class instance is gone after yield. Closes ↵Juan Linietsky
#5247 , probably closes other yield related crashes
2016-06-28Properly show the source:line even in inner clases, closes #3766Juan Linietsky
2016-06-28Fix bug in inner class reference, closes #1411Juan Linietsky
2016-06-28Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky
2016-06-28Fix extends issue, closes #4026Juan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
-Added draft of C script API (still disabled and unused)
2016-06-25Optimize member access with selfPedro J. Estébanez
Let the compiler take the fast path when a member is superfluously accessed with `self.`.
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky
2016-06-20Property reporty base type when a function fails, fixes #4581 probably also ↵Juan Linietsky
closes other issues
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
Removed lots of prints
2016-06-19Merge pull request #5268 from brakhane/fix-floating-bugRémi Verschelde
correctly parse floats in scientific notation (Fix #5267)
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18correctly parse floats in scientific notationDennis Brakhane
GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267
2016-06-18Add @GDScript.type_existsGeequlim
2016-06-17reverted to ==, if a line is missing a statement, we'll have to make sure to ↵Juan Linietsky
add it
2016-06-17changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky
this is added to #5204
2016-06-17Merge pull request #5204 from vnen/fix-completion-crashJuan Linietsky
Fix crash in code completion
2016-06-18Fix type hint for the seed argumentRémi Verschelde
Closes #5260.
2016-06-13Fix crash in code completionGeorge Marques
Fix #4641
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky
use and also fixes #4756
2016-06-11gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky
2016-06-11remove unnecesary found bug? print, closes #5028Juan Linietsky
2016-06-11Made many built-in gdscript functions return more descriptive errors, closes ↵Juan Linietsky
#5150
2016-06-11-All variables from script are visible through get_property_list(), not just ↵Juan Linietsky
those with export() -Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script -closes #5146
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-06Revert "Fix implicit GDScript Reference inheritance"punto-
2016-06-05Fix implicit GDScript Reference inheritanceeska
2016-06-03Fix Color8 constructor using wrong value rangeGeorge Marques
Fix #5015
2016-06-01missed ifdef that broke android buildJuan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky
separated GDFunction (VM) from GDScript in two different files
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-23Fix #4748: proper call to base class functionIgnacio Armenteros
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-17GDScript: Fix method info for is_nan and is_infRémi Verschelde
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-04-09Subclasses can now extend from other subclasses contained in scripts derived ↵Saracen
from relative paths.
2016-04-02Remove trailing spacesRémi Verschelde