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2020-05-03Merge pull request #32534 from Xrayez/fix-dict2inst-initRémi Verschelde
Make `dict2inst` to work with arbitrary `_init` parameters
2020-05-02Mention offending function name in "Indented block expected" errorSteven Schoen
2020-05-01Merge pull request #38105 from AndreaCatania/AndreaCatania-patch-2Fabio Alessandrelli
Removed noisy ERR check from Multiplayer API.
2020-04-30Make `dict2inst` to work with arbitrary `_init` parametersAndrii Doroshenko (Xrayez)
This is achieved by skipping initializer call while creating an instance of a GDScript. This is implemented by passing -1 as an argument count to `_new` and interpreting any value below 0 to mean that the initializer should not be called during instantiation, because internal members of an instance are going to be overridden afterwards.
2020-04-29Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstateRémi Verschelde
Fix leaked objects when game ends with yields in progress
2020-04-29Merge pull request #38279 from BigRed-118/assert_mark_as_safe_regression_bugRémi Verschelde
Fix for marking assert lines as safe bug
2020-04-29Fix leaked objects when game ends with yields in progressPedro J. Estébanez
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-27Fix for marking assert lines as safe bugTom Evans
Calling _reduce_node_type from GDScriptParser::_parse_block for assert was using a current class with a scope that didn't include all functions. Now calling in GDScriptParser::_check_block_types uses the right class type. We also now check the assert node message. The assert line was added to the set_errors associated with assert, since before the error would be reported on the next line
2020-04-27Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimentedRémi Verschelde
Fix: export var type reduce() implemented
2020-04-27export var type reduce() implementedThakee Nathees
2020-04-24Merge pull request #37172 from theoway/autoCompletionBugRémi Verschelde
Fixed the auto-completion bug in gdscript_editor
2020-04-24Merge pull request #37265 from BigRed-118/mark_assert_safeRémi Verschelde
Mark assert lines as safe in gdscript
2020-04-24Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpementedRémi Verschelde
autocomplete for load() function implemented
2020-04-22Merge pull request #37318 from ttencate/fix/argument_nulled_37312Rémi Verschelde
Revert "Allow parameters passed to GDScript functions to be nulled"
2020-04-22Removed noisy ERR check from Multiplayer API.Andrea Catania
2020-04-21Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fixRémi Verschelde
GDScript: Fix type inference for const reference to global class
2020-04-21Merge pull request #37712 from stoofin/pattern-bind-warningRémi Verschelde
Fix unassigned variable warnings for match bindings
2020-04-21Merge pull request #38041 from ThakeeNathees/class-name-check-enhanceRémi Verschelde
GDScript class name existance check enhanced
2020-04-21Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwnRémi Verschelde
Line marked unsafe when base known and index unkonwn
2020-04-21Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-typesRémi Verschelde
Autocompleting with indexing for builtin types added
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
2020-04-20DocData: Skip unexposed classesRémi Verschelde
Properly expose classes that we actually want accessible.
2020-04-20GDScript class name existance check enhancedThakee Nathees
2020-04-17line unsafe for indexing with known base type & unkown identifierThakee Nathees
2020-04-17autocompleting with indexing for native types addedThakee Nathees
Fix: #37768
2020-04-16Fixed the bool _static logic Umang Kalra
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
Implement decals
2020-04-14Implement decalsJuan Linietsky
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
2020-04-13Merge pull request #37817 from ThakeeNathees/disconnect-autocompleteRémi Verschelde
autocomplete for disconnect implemented
2020-04-13autocomplete for disconnect, is_connected implementedThakee Nathees
2020-04-10Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fixRémi Verschelde
`:=` fails on some nodes fix: #37357
2020-04-09Pattern bind counts as assignmentStoofin
Fixes #34697
2020-04-03GDScript: Fix type inference for const reference to global classThakee Nathees
Fixes #37529.
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31Add missing docs for assert message in GDScriptThomas ten Cate
Seems like this was overlooked in PR #31142. See also issue #17082.
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
doc: Update classref with node renames
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-29`:=` fails on some nodes fix: #37357Thakee Nathees
2020-03-28Merge pull request #37364 from ThakeeNathees/fix-forloop-range-bug-#37358Rémi Verschelde
Fix for loop range bug: #37358
2020-03-28Fix for loop range bug: #37358Thakee Nathees
2020-03-26Revert "Allow parameters passed to GDScript functions to be nulled"Thomas ten Cate
This reverts commit f0efc7521e7302e60ebaab31a42fafd3ea2bda68. Fixes #37312.
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-25Mark assert lines as safe in gdscriptTom Evans
Now calling _reduce_node_type with debugging enabled to determine if assert line is safe. Part of doing this required the assert line to be stored away. Now the AssertNode line is being correctly set. Newlines are now marked safe always
2020-03-24Move DocData and Collada out of their subfoldersRémi Verschelde
Now that the unused DocDump was removed, the `editor/doc` subfolder is redundant. Similarly, there's no reason for Collada to have a subfolder for itself when glTF or OBJ don't.