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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-15
doc: Rename "@Global Scope" to "@GlobalScope"
Rémi Verschelde
2017-11-15
When script changes, defer tree updating. Fixes #9704
Juan Linietsky
2017-11-14
Merge pull request #12922 from eska014/engine-singletons
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-13
Fixed signal connection dialog ignoring indentation settings when creating a ...
Michael Alexsander Silva Dias
2017-11-12
Merge pull request #12627 from Goutte/feat-support-tau
Rémi Verschelde
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-11-11
Fixed help lookup not finding classes, issue 11867
Paulb23
2017-11-09
Make sure we don't leak when an opcode is followed by itself
Hein-Pieter van Braam
2017-11-08
Fix crash when guessing type of variable declared to itself
Bojidar Marinov
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-30
Fix get_node() and $ autocompletion when using single quotes
Unknown
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Merge pull request #12365 from neikeq/p
Rémi Verschelde
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-24
fix editor crash when missing variable in pattern match dispatch
jagt
2017-10-22
Add _process(delta) to new script templates. Closes #11994.
mhilbrunner
2017-10-13
Added new wrap functions
Chaosus
2017-10-05
Add NIL_IS_VARIANT usage to few definitions
Ruslan Mustakov
2017-10-01
Replace a OPCODE_BREAK with break in opcode 31
Hein-Pieter van Braam
2017-09-29
Properly allow completion on variable initializer arguments, closes #9359
Juan Linietsky
2017-09-27
Fixed wrong break statement in GDFunction::call
Scayze
2017-09-25
Remove several checks on DEBUG_RELEASE
Hein-Pieter van Braam
2017-09-25
Use computed goto to dispatch next opcode
Hein-Pieter van Braam
2017-09-21
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-09-19
Allow booleanization of all types
Hein-Pieter van Braam
2017-09-19
Remove more GDScript runtime checks on release
Hein-Pieter van Braam
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-12
Changed/Added descriptions in @GDScript. Added examples. Fixed return types o...
William Taylor
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-11
Implement String len()
Poommetee Ketson
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
Makes built-in vararg methods actual vararg methods
Ignacio Etcheverry
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
-Moved script run to editor, removed from project
Juan Linietsky
2017-08-27
Fix a crash in gdscript callbacks
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add two missing Null checks
Hein-Pieter van Braam
2017-08-25
Merge pull request #10581 from hpvb/fix-gcc6+
Rémi Verschelde
2017-08-25
Implemented, The Amazing Zylann Hack (tm), fixes #10603
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
GDScript: More reliable check if loading a template.
Andreas Haas
2017-08-24
Fix mismatched signatures for GDScriptLanguage::complete_code
Rémi Verschelde
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