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2022-12-25Implement export_multiline support for Array[String] and DictionaryEkaterina Vaartis
For arrays, specifically check if it's a string array and pass the type on to the editor. For dictionaries, save the hint on the type and use it later to draw the multiline editor, except for when adding a string key, because that doesn't make much sense. All string values however will be drawn as multiline.
2022-12-23Merge pull request #69991 from rune-scape/cast-typeRémi Verschelde
GDScript: Fix cast producing null
2022-12-23Merge pull request #70220 from adamscott/fix-external-enumRémi Verschelde
Fix external enums not assignable as constants
2022-12-22Merge pull request #70440 from rune-scape/null-againRémi Verschelde
Fix GDScript analyzer null literal
2022-12-22Merge pull request #70138 from anvilfolk/signalsRémi Verschelde
Add MethodInfo to signal datatype
2022-12-22Fix GDScript analyzer null literalrune-scape
2022-12-22Remove unused code paragraph from gdscript_editor.cpp/complete_codeYuri Rubinsky
2022-12-21Add MethodInfo to signal datatypeocean (they/them)
2022-12-20Unify GDScriptAnalyzer in-editor and runtime autoload checksocean (they/them)
2022-12-19Add a note for `inst_to_dict` to prevent using it on built-in instancesYuri Rubinsky
2022-12-19Merge pull request #70275 from rune-scape/autoload-subscript-regressionRémi Verschelde
Fix autoload subscript regression
2022-12-18Fix autoload subscript regressionrune-scape
2022-12-18Merge pull request #70237 from ↵Rémi Verschelde
quentinguidee/refactor/fix-comma-instead-of-semicolon Fix use of comma instead of semicolon
2022-12-17Fix use of comma instead of semicolonQuentin Guidée
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17Fix external enums not assignable as constantsAdam Scott
- Add external enums test - Rename external inner class test - Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class behavior
2022-12-17Fix outer class lookupAdam Scott
2022-12-17Fix inner class constant assignmentAdam Scott
2022-12-17Merge pull request #70000 from rune-scape/find-more-classesRémi Verschelde
GDScript: Fix built-in script `find_class` bugs
2022-12-16Fix enum value regressionrune-scape
2022-12-16Merge pull request #70131 from rune-scape/preload-type-regressionRémi Verschelde
Fix preload type regression
2022-12-16Fixed GDScript crashed when two consecutive unary operators are analysedstmSi
2022-12-15Fix preload type regressionrune-scape
2022-12-15GDScript: Fix built-in script and other `find_class` bugsrune-scape
2022-12-15Fix `GDScript::_get_gdscript_from_variant()` crashAdam Scott
The crash would happen, theoretically, when getting the type of a invalid variant.
2022-12-15Merge pull request #69471 from rune-scape/rune-out-of-orderRémi Verschelde
GDScript: Out of order member resolution
2022-12-14GDScript: Allow out of order member resolutionrune-scape
2022-12-12GDScript: Fix cast producing nullrune-scape
2022-12-12Fix String type compatibility being too permissiverune-scape
2022-12-11Merge pull request #69416 from anvilfolk/default-valRémi Verschelde
Add GDScript implicit type conversion for member variables with initializers
2022-12-11Add GDScript member initializer implicit type conversionocean (they/them)
2022-12-11Merge pull request #66733 from MewPurPur/unary-op-warningsRémi Verschelde
Fix unary op warnings never showing
2022-12-11Merge pull request #69897 from poohcom1/fix/function-return-completionRémi Verschelde
Fix autocomplete on functions returning variants
2022-12-11Fix subscript of preloaded scriptrune-scape
2022-12-11Fix autocomplete on functions returning variantspoohcom1
- When guessing return type, check type hints before last return value
2022-12-10Fix `GDScriptCache::clear()` crash when clearing packed scenesAdam Scott
2022-12-10Merge pull request #69587 from ↵Rémi Verschelde
adamscott/fix-constant-base-typing-in-extended-class Fix constants scope in extended or inner GDScript classes
2022-12-10Remove debug macro for GDScriptLanguage script_listAdam Scott
2022-12-10Fix constant base typing in extended GDScript classAdam Scott
2022-12-10Fix `GDScriptCache` to not remove scripts/scenes individually when clearingAdam Scott
2022-12-10Merge pull request #69518 from rune-scape/rune-analyze-valuesRémi Verschelde
GDScript: Preload should make native type
2022-12-10Merge pull request #69467 from rune-scape/rune-subclass-script-pathRémi Verschelde
GDScript: Fix subclass script path issues
2022-12-09Merge pull request #68747 from rune-scape/rune-stringname-unificationRémi Verschelde
GDScript: Unify StringName and String
2022-12-08Fix autocomplete crash as it would infinite loopAdam Scott
2022-12-07Add missing packed scene cache clear inside `GDScriptCache::clear()`Adam Scott
2022-12-07Fix lookup to docs for variables initialized with `get_node`Yuri Rubinsky
2022-12-06Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalizeRémi Verschelde
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06Move GDScript uninitialization to `GDScriptLanguage::finalize()`Adam Scott
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06Merge pull request #69606 from red1939/bug/vscode_crashRémi Verschelde
Keep GDScriptAnalyzer alive for whole parse()
2022-12-06Merge pull request #69639 from Chaosus/gds_fix_completionRémi Verschelde
Fix completion for the raw `get_node` call
2022-12-06Keep GDScriptAnalyzer alive for whole parse()Bartosz Bielecki
Analyzed data is allocated by Parser but kept as a reference in the cache which in turn is held by the Analyzer. If Analyzer goes away Parser is left with a tree of dangling references. Code is analogous to all other usages of Analyzer + Parser pair.