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2020-02-21Added StringName as a variant type.Juan Linietsky
Also changed all relevant properties defined manually to StringName.
2020-02-20Migrating language server from Websockets to raw TCPof9
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-19GDScript: Remove self static reference and create one on callsGeorge Marques
This is needed because of the new changes to Variant. The reference counter is increased by adding it to a Variant, which means no GDScript will be freed (or will be double freed if manually freed somewhere).
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-12Merge pull request #36142 from akien-mga/remove-deprecated-decimalsRémi Verschelde
Remove deprecated decimals builtin
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky
32 bits.
2020-02-12Merge pull request #35522 from AndreaCatania/rpc_opt_2Rémi Verschelde
Optmized data sent during RPC and RSet calls.
2020-02-12Remove deprecated decimals builtinRémi Verschelde
Replaced by 'step_decimals' in 3.2 via #21425.
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
2020-02-12Fix hover symbol content positiongeequlim
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Update docs to version 4.0clayjohn
2020-01-28Fix static functions loop using class' functionsFrancois Belair
Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods.
2020-01-26Merge pull request #35589 from akien-mga/doc-drop-category-propertyRémi Verschelde
doc: Drop unused 'category' property from header
2020-01-26doc: Do not expose Variant::NIL as a type in the class referenceRémi Verschelde
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520.
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-26doc: Document named color constantsRémi Verschelde
Busywork but it's good for our completion rate :)
2020-01-22Merge pull request #35412 from DaividFrank/check_overriding_selfRémi Verschelde
Disabled re-assigning 'self'
2020-01-22GDScript: Added checks in assign operations to disable re-assigning 'self'DaividFrank
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-18Fix subclass finding in extend statement for sub-sub classesDani Frank
lookup was always done on top level script instead of advancing to subclass each time. this commit changes the lookup to always be at last found subclass
2020-01-17Fix constant access in base class through subclass instanceChibiDenDen
Fixes as issue where a subclass calls a base class method that tries to access a constant from the script. The original code went through every ower class, and for each owner, went through its inheritance tree. This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree. This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support. This change should not negatively affect existing code due to the way the parser works
2020-01-16Merge pull request #35218 from bojidar-bg/26691-parse-error-errorsRémi Verschelde
Fix errors raised when showing parse errors in the editor
2020-01-16Fix errors raised when showing parse errors in the editorBojidar Marinov
Fixes #26691
2020-01-16Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instanceRémi Verschelde
Validate instances of objects before trying to check their type in GDScript
2020-01-16Merge pull request #35199 from dalexeev/masterRémi Verschelde
Fix function arguments hint format in GDScript editor
2020-01-16Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclassRémi Verschelde
#34161: Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16Validate instances of objects before trying to check their type in GDScriptBojidar Marinov
Fixes #27582
2020-01-16Fix slight problems related to default values of exported typed arraysBojidar Marinov
2020-01-16Fix function arguments hint format in GDScript editorDanil Alexeev
for consistency with the format of the documentation: "type func_name(arg1: type, arg2: type)"
2020-01-15Keep a weak reference to orphan subclasses to reuse on class reloadChibiDenDen
2020-01-15Prevent GDScript language server from listening to external hosts by defaultHoukime
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
2020-01-15Fix typos with codespellRémi Verschelde
Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure.
2020-01-14Add fully_qualified_name for GDScript classDani Frank
2020-01-13GDScript: Check function arguments on release tooGeorge Marques
Needed because otherwise the certain type operations (such as type casting) used as a function argument might become unresolved on release, causing a compilation failure. Fix #28680
2020-01-13Merge pull request #35076 from vnen/gdscript-type-match-assignRémi Verschelde
Type match on assignment only if operators have type
2020-01-13GDScript: Type match on assignment only if operators have typeGeorge Marques
This ensures that a value without type won't be wrongly assigned to a typed variable when the types mismatch.
2020-01-13Fix infinite loop error in document link parsingGeequlim
2020-01-11Remove completion triggers for ',' and '(' which may conflict with signature ↵geequlim
helper
2020-01-11Allow enable/disable threading for LSP servergeequlim
Restart LSP server when configurations change without restart the editor
2020-01-10GDScript: Forbid using "script" as member nameGeorge Marques
Avoids the user breaking things by creating a "script" variable with something else, effectively overwriting the "script" slot on Object.
2020-01-10Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completionRémi Verschelde
LSP: Fix bracket completion for functions with one argument
2020-01-10Merge pull request #34958 from vnen/gdscript-is-check-valid-instanceRémi Verschelde
GDScript: Validate object instance on `is` operation
2020-01-10LSP: Fix bracket completion for functions with one argumentGeequlim